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Axis doesn't have the best AT options in the game
Post History of NinjaWJ
Thread: Luchs and 2226 Nov 2014, 06:42 AM
Hmm 222 comes out around 5 minute? The darn Puma can come out around that time and is vastly superior In: COH2 Balance |
Thread: Poll: Do Soviets need a major faction redesign?6 Nov 2014, 06:40 AM
Are Soviets suppose to be a "spam" faction? It surely doesn't feel like it. Not sure what Relic wants to do with the Soviet faction In: COH2 Balance |
Thread: Ardennes Assault - Video Preview6 Nov 2014, 06:28 AM
Looks pretty big though? Is it a King TIger? In: Lobby |
Thread: Company of Call-Ins 2 - An Argument for Change6 Nov 2014, 04:00 AM
Hey Ciez you have some good points. Very well articulated post with calculations and reasonable thinking. While i wholeheartedly agree that call-in meta is a very big problem, i want to point out some important things. 1. Not all factions have the same degree of call-in dependency (OKW, and to some extent Ostheer and USF). 2. USSR relies on call-ins to be competitive, I would advise against blanket changes to the tech and call-in system without careful inspection of problematic factions. EX: hitting call-ins would not really affect OKW (unless you really need that Jagdtiger), but would hurt the Soviet faction a lot due to their lackluster core units. Not saying i do not support your proposals ( i 100 percent support change in call-in meta), but there are some individual cases that must be addressed along with call-in changes. In: COH2 Gameplay |
Thread: I'm casting some 4v4s.6 Nov 2014, 01:47 AM
AH!!! that is a very high level match! I think i have that replay saved! Ill check out your shoutcast in a bit! In: COH2 Shoutcasts |
Thread: Replayes shadowed after the upload5 Nov 2014, 21:28 PM
The whole replay section is bugged for me...well...I cant see any of the players names. In: Site Feedback |
Thread: With regards to balance5 Nov 2014, 21:08 PM
I understand where you are coming from G.dot. If one specific team is able to be #1 at Axis and Allies why can't everyone else. It is easy to say "L2P" in order to emulate the success of this one team. However, i think in the case of 4v4 and 3v3 (and even 2v2 to some extent), i truly believe that there are fundamental balance issues. It is easy to say "why can't you guys just improve your game. The same AT is #1 in both Axis and Allies!". But if you look at the stats (unfortunately, Relic doesn't have any official data, but Legends has his or her own work), you will see that the Top 200 Axis players in 4v4 consistently have winrates >80% while Allies hover around 50-60% (sometimes not even breaking .50 on specific days). This has been going on since mid-July, when Legends first started the data collection. I think it is a little unfair to just tell people to improve your game (although everyone should be doing that regardless of balance issues), when the majority of the top 200 4v4 Allied players consistently struggle. Of course, all teams can strive to be like the #1 Allied and Axis team but why is it then that the majority of the top 200 4v4 Allies players struggle to break 60% while the top 200 Axis players consistently top winrates of ~85%. We can always assume that Allies players stink compared to Axis players, but considering some, if not a significant amount of players, play both sides. Also, these inconsistencies have been there since July, when we first got to look at Legends' data. This is why i believe there is a core problem with the balance of the game in these larger modes.
They are fundamentally the same. Only their abilities got changed a little. In: COH2 Balance |
Thread: How to fight against fast luchs5 Nov 2014, 18:09 PM
Hey guys so my usual build is now AT Cons and a ZiS at around the 5 minute mark. It works great . Any stupid 222, halftrack, or Puma just dies now I guess this deters players from going Luchs |
Thread: Conscripts durability 5 Nov 2014, 18:05 PM
You cannot really fight a big group of LMG grens by using conscripts. They work best at medium range but it will tough to close in without losing models. You should get Mazims and mortars to help you. Mortars are great! A ZiS barrage works wonders too. |
Thread: Poll: Do Soviets need a major faction redesign?5 Nov 2014, 17:59 PM
....but smaller changes on a broader scale with commanders and tier units that are currently viewed as obsolete(they just need some love..), thus allowing for a broader variety of more enjoyable gameplay. Hehehe lets make Hit the Dirt and Rapid Conscription OP In: COH2 Balance |
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Latest replays uploaded by NinjaWJ
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VSMorice Joe15555 #Amalgamation ~TAB~ NinjaWJ Godseyeviewayy lmao kamagayaryou2000 Harry Potter hendrikjdThis is how you Windustryby: NinjaWJ map: La Gleize1-848
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VS[5.SS Relic Division]WJ CynicalShadow Morice Joe15555 #AmalgamationDynames Bomber Naxsus sa7204Axis are OP in 4v4by: NinjaWJ map: Lazenrath Ambush1-1,035
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VSBIH_Kirov_QC Joe15555 #Amalgamation Morice WJPatent Pending [CAN] [TTT]-dejost l Goebbel Woebbels - tethuya10-20-14 Le Gleize Good Teamworkby: NinjaWJ map: La Gleize1-786
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VSILikeTheWayYouMove StC-DocSchnogge StC-urb1 StC-sakul-(TBS)-WeSDF -(TBS)-Mittens ManxMarriner WJGetting Owned by Army of Tanksby: NinjaWJ map: Vielsam1-669
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VSWJ Appleseed Imagelessbean Bartolomaeus BartBlack Dynamite Black Jesus ScooterEmuActual ScooterCatActual4v4 Axis Tearsby: NinjaWJ map: Lazenrath Ambush1-921
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VSBIH_Kirov_QC WJ QueenRatchet123 ~TAB~ van Voort:::ASP73 [TR]::: Voodoomeister SynCo BossAura AnalBombardirGaming With the COH2.org Community: Van Voort and QueenRatchby: NinjaWJ map: La Gleize3-1,090
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