Welcome to the forums.
I also recently joined after a long time of lurking. Anyway, let me input my two cents.
Hi guys,
Long time lurker first time poster. Just wanted to express my opinion about the current state of balance and issues plaguing the game. Please feel free to add your opinion to any of my points:
Soviets:
- Not a whole lot can be said about soviets. They are the strongest Nation in 1v1 by a considerable margin. They have a diverse set of units and strategies that can be used. Units are extremely powerful and they have multple armor options. T-34 85, IS2, ISU, KV8
- Zis3 barrage a bit too effective for price. Especially when combined with maxim. Perhaps increase price to 80 muns?
- Soviets do need a few issues addressed however. Balance is generally good. However i believe now too many people are exploiting the over performing nature of the MAXIM. It is extremely durable and difficult to dislodge added to the fact the soviets can merge and its combined suppression and damage makes it far too effective. Particularly vs OKW.
- I believe IS2 heavy tank has slightly too much Armor a little too difficult to penetrate
- Shocks and guards need an armor nerf in the same way Obers have JAegers have and decrease incoming accuracy the same way in line with relic viewing the game.
- Soviets are a great faction indeed, arguably my favorite so call me biased if you wish (though I do play all factions), but their tier system is pretty bad so just about everything they do is based on which doctrine they pick. I don't feel too many changes are necessary, though I'd actually go out of my way to get them less reliant on doctrines.
- The ZiS barrage (as well as almost all forms of arty besides the walking stuka) are basically RNG dice rolls. I already barely use 60 munition ZiS barrage unless the enemy is clumping up in front of my anti-tank gun like an idiot. If you want to make the barrage cost 80 munitions, I'd really like the hit zone to be much more reliable. I'm not paying 80 munitions for a gamble, at least not in the early game.
- I can fully understand why people are upset about maxim spam in 1v1's, though it feels necessary vs. team game blobbing. Honestly, I feel like most people do it because conscripts and penal battalions are not very reliable blobs to fight other blobs with, and Soviets have no non-doctrinal full auto-capable infantry. When the blob gets bigger, especially in team games, nerfing the maxim would arguably cause the Soviets to get face-rolled. Sometimes even my 2-3 maxims aren't enough because sturmpioneers wipe everything in 2 seconds if they get close enough, even if they're in front of the maxim and they didn't start getting shot at from far away.
- The IS-2 had thicker armor than the Tiger and came out about a year later, while in the game they're pretty comparable. Not to mention the IS-2 costs more. I fail to see the problem.
- Shock troops, unlike Obersoldaten, are not terminator squads at long range. They need the armor to close in at range. Guards are debatable.
OH
- MG42 needs a moderate damage buff and slight durability increase.
- I agree with all your Wehrmacht grievances except this one, though I can understand the slight durability increase. The MG42 is supposed to be used defensively and performs its role fine as is. It's already a monster at suppression. It also really needs to go back to its old sound. The new one sucks and sounds too much like the MG34.
Hi guys,
OKW
- Panther too expensive, lack of adequate counters vs blobbing and extremely susceptible early game
- Volks are pretty trashy. The problem is Cons can Oorah in close and the the long range advnatage is negated almost instantly.
- Flak HT is the same price as US AA track yet cant move, does less damage and has a 3 second set up time ? While US AA has a mobile 50 cal ? No idea what is going on here.
- Make MG34 availabe as normal Unit.
- Lack of adequate counters vs blobbing? That's honestly every faction when you take MG's out of the equation, especially after WFA. Countering blobs usually boils down to having a better blob nowadays. MG's aside (and don't underestimate the kubelwagen), OKW already gets tier 0 sturmpios which are amazing at bumrushing in blobs, Obersoldaten terminator squads, and volks with great AT capabilities, alongside a forward retreat point that heals for free. While American rifle blobs tend to be the best (the faction is built around that one strategy, basically), I would hardly call OKW bad for it. Not to mention that OKW have the only reliable artillery in the game with the Walking Stuka, and Relic are content with nerfing every other form of artillery ever into the ground, including Wehrmacht's.
- Volks are really not that far behind non-LMG grenadiers. They're really supposed to just be used as tanks for your sturmpioneers and obersoldaten, not to mention they get a reliable source of anti-tank. They're fine. They really shine with veterancy, as well.
- I agree about the flak half-track. It's not very useful now and very difficult to keep alive.
- I'd really rather MG34's stay doctrinal, though I suppose that would stop everyone and their mother from using only Luftwaffe tactics. Kubelwagens serve to make the faction more unique and it makes me sad people don't use them. They're great when micro'd well.
Hi guys,
US
Boy where do i start..
- Lack of options really. Rifles are simply too powerful and there is little need to deviate from spamming them. So why go for anything else. Add a m1919 and watch the enemy cry in fear.
- US AA, basically gamebreaking atm. Especially for OH. Mobile death factory.
- Need at least one heavy armor option on a free to use commander.
Thanks
- I agree. I've been saying this since alpha. Americans are basically a one-trick pony: spam rifles. There is literally no other strategy until you unlock other expensive tiers.
- I don't
necessarily disagree, but I'm afraid to call the AA halftrack OP for fear that Relic will, as they often do, overnerf it and make it so utterly worthless that nobody will ever use it again. The US doesn't need any more reason to use only riflemen. This thing needs baby-step changes, nothing drastic. Not to mention I don't see it as a problem for OKW. The reason it's so good against Ostheer is because Ostheer aren't that good at the moment, rather than America being too strong.
- Agreed. American late game sucks.