You might want to give usf some early at options do deal with kubel spam. You can easily bully usf off of fuel points with 2 kubels in maps like steppes. This strategy, when successful, has a snowballing effect for okw. If someone is brainlessly spamming one unit and beating you, something is wrong with counter play.
So you want to fix usf's late game? How to you propose you do that?
This problem I have brought out in official forum 2-3years before when the time kubel even have suppression. USF is forced to lose the early game fuel point in 4v4 is fucking retardly design. And all the people on forum just think the kubel is fine and answer me. "l2p and l2 flank".i dont even understand how to flank multiple moving suppression platform while having less squad on the field until now .Now this problem isn't as serious as before, but the majority of players in this forum is simply axis-favoured, though I really dont understand how vet0 at nade on usf will break the game when I proposed 2 years before. It just punish bad play of kubel. I simply hope there isn't a vote on the balance change of team game meta this time, otherwise It will simply nerf ally and buff axis again that make ally totally unplayable in team game. |
they are too strong since they wipe squads...on the move..unupgraded. Cause their accurracy+ reload is too high.
Strum can wipe squads on the move while unupgraded. |
OP stuka? Lol every month something is different
Loll Just pay 30 MP and 10 fuel more to get a non-doctrinal rocket artillery that better than katyusha at all aspect while arrive more early and pay less tech cost and have a more accurate barrage and devastating power shell and more durable hull and still not considered as op? Probably only Axis fanboy will think it is fine because it's their favorite toy in team game. |
I hope no balance decisions are made from this thread. Considering most people here ranks are like a phone number. This all started because of an elephant/brumbar issue from another thread. Personally I think In all fairness rocket artillery/sim city needs to be looked at and go from there. That's what is poisoning every game
Oh,yes. OP stuka and Axis simcity are poisoning every game. Especially the lefh is seriously overpowered when compare to the ML120 since there isn't any dirt cheap Stuka diving bomb with munition drop implemented in every commander on ally side.
P.S. Team rank top 10 |
Just try axis. Less rng is involved considering the average high penetration of axis tanks and average low armour of ally tanks. |
Thanks for your input. I'll remember to never try any viable strategies against units that forum warriors consider OP and instead just whine about them in the forum's.
Dont you understand what I said? Of course T34 spam is a viable strategy, just like laying taller mine is a viable strategy to counter ally light vehicle and sometimes it is considered as even op due to the one shot power. However no one would just lay serval tellar mine and think it is enough and shout at forum "Ally vehicle isn't op, just look at the youtube below". This is a viable strategy but simply doesnt reliable. You should try every viable strategy, but you should also notice its weakness and dependency. How if ur opponent brings a minesweeper with its light vehicle? That's why T34 spam is a viable option but never a real counter since it too depend on a lot of other factors. Simply some infantry snare and stealth AT gun to protect the elefant/jagtiger are enough to prevent any flanking. And not to even mention elefant with spotting scope in red ball simply make flanking a joke. This results in ally needs very strong indirect fire to drive out the support beside these heavy tanks before making flanking is possible. However we all know that how poor is USF and UKF in this area if it is not tied to one or two specific commader. It is not like USF players like to go fo calliope or priest everytime, but they are forced to do so to get a basic unit that axis can access whatever. |
I apologize bringing thisk topic up but in answer to your question, I would counter Elephant Brummbarr/kt etc. In a similar way to how brosras did --> spam t34s and attack in pairs. I think this is a perfect example of how the effectiveness of elephants are negated.
https://youtu.be/P9OCWfm9al0
If you don't wanna watch the whole thing skip to around minute 42. That's where the elephant gets taken out.
This is simply too situational and map dependent and isnt always a viable option. There arent any restrictions on axis not to go for even more AT option while having an elefant. Not to mention so many mistake the axis players have made which reflecting a lower skill axis player can use op unit to compensate his stupidity. Stug spam, double shrecks pg spam, taller mine or even jagtigers+elefants are always happening in late game. T34 rush is simply a bad trade. Always result in scarcifing all your tanks to trade 30 second repair time of elefant/jagtiger from super strum |
You listed opinions here not facts.
Ok, prove that these are not facts and not just ur personal opinion... |
I don't see the difference though, I get whacked as OKW when playing against Russians who rush to Katyusha and bomb my buildings just the same as I do when I need to try and stop sim city. Or when I play Brits I some times focus on getting Land Mattress asap if it's a small map in a 4v4 to deal with close knit OKW players.
Why are we singling out Stuka? Don't Stukas have shorter range and a less reliable barrage to make up for it's damage? (I am genuinely not sure). I have seen Stuka rockets land on Infantry section square on and do no damage, other times I have seen it look like it miss and squad wipe.
Reliability is mainly made up of accuracy in this game. A skill shot is always more useful than a rng shot.Try to imagine your panther never miss a shot on ground. In this area, stuka score full mark and we call it the most reliable rocket artillery unit. If you lose to katyusha rush, you should be shame,because you simply get out-played since your opponent need to waste more resource than you to get a first rocket artillery while worse than stuka at all aspect. You should be able to kill it with brainless falls from building or any tanks or even stuka while ally cant do the same trick at the same time. As okw always have more option to kill such a fragile rocket artillery unit than ally facing stuka, I think the conclusion is obvious. This is imbalance. |
I think people don't seem to understand how much of a fuel sink Stukas are. OKW players should only be getting one if they are absolutely forced to by blobs or sim city.
If you get one with out a need for it you will just be blowing your fuel and get eaten by fast medium tanks.
Not to mention the resource inflation of team game and stuka ONLY cost 10 fuel and 30 MP more than a katyusha while more durable and accurate and earlier and have stronger barrage. How much of a fuel sink stukas are?lolllllllllll |