- For your mate:
be careful with a too early B4 pick, especially if both enemies got Stuka bombs, and one even has CAS. Lucky for your mate that sv_kreeper didn't go CAS, and Fitler didn't engage the B4, so the B4 could really pay off with some seriously nice hits.
- You guys need to
have heal way earlier, especially if you take so much damage. You have a nice army in early game, but you bleed big time. 16 minutes was way too late.
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Apropo unhealed infantry: engaging via red cover with those is quite suicidal. You do this a lot in early and mid game. Keep in mind "your" enemy basically just spammed AGrens, you should be able to dominate those easily with just a few Rifles, not so much if you run through red cover with half health squads.
You weren't too agressive early, you were too careless.
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Try not to blob cap. Your mate loves to repeatedly send out 1k+ mp of infantry to cap one point.
While it's good to work on the flank, it's overall quite a huge investment to just cap / harass one VP, especially considering those two Shocks would have been more helpful to start breaking the middle, and besides the enemy just constantly recapturing that VP with a way smaller investment.
This allowed your opponent to keep the middle VP, which you struggled to capture. I'd suggest to split up those troops to decap the cutoff, and / or preferably help you finally pushing mid.
- You got a Major quite early on, followed by an ambulance a bit later, but he basically just sits around for nearly the whole game, not establishing a forward retreat or doing anything useful.
- In the middle of the game you lose your fuel point, your Rifles were capping it, but for whatever reason you send them away before they finish the capture, sh** happens, but
don't capture random CPs if there's more important things to gain control of, like you could have regained your own fuel, capture the VP, the ammo point, or attack middle together with your mate...
- You're right about
the "no agression" part, which loses you the game over time, even though you could have had the upper hand easily since mid game.
Shortly before the following screenshot you try to hold middle, and lose a squad due assault nades, another one nearly as well - micro mistakes happen -
but here's the thing which certainly costs you the actually well deserved comeback:
This was a bit after you wiped nearly all infantry from kreeper, all P4s, the two Panthers from Fitler, and also a huge amount of support guns from him.
They got next to nothing left, a bit of infantry, a half health Tiger, two unhealthy AT guns, that's it.
But both of you got very decent manpower reserves, both of you got a shiny army intact with absolute armor & infantry superiority, both of you got offmap infantry ready to go, you got vehicle crews for captures as well, but... both of you also just sit in front of your own base and let the timer run down.
Random stuff:
- use HE rounds on the Sherman to wipe those poor Ostheer squads, especially if one player only spams AGrens, and nothing but AGrens.
- the farmhouse on your side, where your mate parks Cons in, and two soon to be dead Maxims, does not have a window to the north.
- the soundbug at 12:30 was quite dramatic