As I said before is very map dependant, but an Elefant or Jadgtiger can be as gamechanging than an ISU.
They cant, elefant is bad even against armor when they reduced range on that two vehicle... Funny things is u dont even need to try to counter jagdtiger, start spammmin infantry and there goes to waste 800 manpower and 290 fuel for okw... Saw it couple of times. Jagd killed two tanks then for the rest of the match he stopped producing armor, valid tactic.... Just, that wont work for ISU cuz it is hard counter for 99% stuff that axis can produce...
That video made me laugh, why would you use it like that
He probably right clicked on that infantry when he saw them, and HT started unpacking while driving and if that happens it will make stupid moves.... That kinda driving happens when u right click on enemy unit, mix that with stupid pathfinding of that vehicle and clumsiness. And u got dead OKW HT...
If that unit do some stupid shijat infront of enemy unit i usualy leave it, because of that damn packing it will have more chance to survive with shooting... Usualy shooting ground...
Yes, fighting ISU is annoying, no, its not OP, I've fought quite a few as both okw and wehr, no, they are not as dangerous as you try to make them seen if you were not roflstomped in early game.
2 Pumas or panzers with infantry push and they are scrap metal. Hell, a pair of normal PaK40 can scare them away.
L2P. Seriously, its nothing more.
Well, if he went for ISU, that means he invested alot of fuel in it, and that means he didn't build alot(if any) tanks, then if he didnt hade any armor he needed atleast 2-3 AT, and if even one AT is with ISU there u can forget on puma's or P4s... Infantry push? 2-3 maxims wont have any problem... Thats the case without other armor, infantry or air/indirect support. ISU isn't insanely OP, but it is a unit that can change the match easly if used with little micro, something that u can't do with Ferdi or Jagdtiger. And that is annoying. OKW kinda have proper hard counter, ostheer not so much, because with this RNG it is very very easy that ISU beat ferdi in a fair match. So, ferdi needs buff or ISU nerf. IMHO
I think the Flak HT is fine as it is. It has nice range, it just needs spotters to spot for it. The US HT on the other hand is still over the top in my humble opinion.
OKW HT has nice crowd control, good damage, decent range, but comes with the drawbacks of the setup time and being squishy. The US HT is pretty much the same, but can penetrate vehicles easier without any drawbacks.
TLDR: My opinion, OKW HT is fine, US HT isn't.
USF HT is in every way better, OKW HT is a toaster compared to USF HT.
Not really, the allied mediums would still get penetrated pretty much 100% of the time by the panther. Since it has it's superb 240 penetration. Buffing it's anti infantry, would automatically buffs its accuracy againts tanks.
Yea, u will penetrate almost every time, if u hit them... And when u hit u will deal low damage, with very long reload. But why does Panther need to be better against infantry? U don't go in that black hole of ostheer tier 3 to get expensive tank who can't deal against armor or infantry in reliable way. U can get Tiger, very good anti infantry and good damage against tanks, hard to kill. Just spam grenadiers and paks until u hit 11CP, then u will have alot of fuel for tigers...
I mean, pz4 is not even that good against infantry, that would be a bad joke if panther gets it.
Just another reason to leave Panther this expensive IMHO.
Hmm, well i believe that if it's anti infantry was to be matched to the PIVs gun, that would require to touch the "scatter" on the gun, which would automatically make it's accuracy the same as the PIVs. And the PIV would not lose to the the t-34/76. They would have around the same chance to penetrate each other at ALL ranges, with a very slight advantage going to the PIV in terms of penetration, however the increased sight range would allow the PIV to get the first shot off, which would swing the engagement in it's favor.
Then panther would be just upgraded pz4, then the ostheer won't have any tank that can tackle enemy heavy armor. U can't chase IS2, ISU with PAK... And Tiger is doctorinal.
Panther is tank hunter, very high muzzle velocity gun is to penetrate thick armor. Buff the accuracy and cut the reload speed, it need's more DPS against armor for its price. And all that buff to armor on other tanks will be huge nerf to panther if u give him just anti infantry.
Panther should have best accuracy in ostheer collection of tanks, because of long 75mm gun.
Better than in Tiger, stug, pz4...
TL DR: Panther needs to be better against tanks, not infantry.
Superweapons/units have no place in this game in my opinion, so if you don't like it for soviets, keep in mind the fact that the Germans have more of them.
Well, they are in the game, too late to pull them out out, so only option to balance them on the best way possible. Or nerf them to the ground... Although make T4 for ostheer a viable option...
Dont know what with the soviet T4, maybe remove t34-85 from commander and put it in T4? Dunno...
Let's stick to the original post rather than point fingers who prefers which faction.
We all have our faction/side which we prefer over others.
To the actual post, I have to admit, never crossed my mind that this would be an issue. Demos are a neat trick, which I unfortunately forget too often. Also when playing Axis, I haven't really thought that it's something I absolutely need. Sure, you might get squad wipes every now and then but also attacks should be lead in general by minesweeping squad.
Well, it can be very tricky when u now that enemy is laying demos, not mines
They are good to punish blobing, so if enemy is atleast decent he will move his blob more carefuly when he feel the taste of demo thus u (theoretically) have more time to react on his move. Sure, demos can't be spamed, but 2 demo somwhere on road is still high risk for them because enemy tend to move units in big pile (aka blob). And if u can exploit his attack just bait him to go towards demo.
your beloved faction of choice got more advantages then you think so, but you don't know because you never fight against it.
Accept asymetrical balance and play other army if you like their features more, SS won't shoot anyone for not being blind axis lovers if you play other side of the fence if you like other armies features.
Well, sorry man just i dont have time to learn and play with all factions. I said that your argument is not very good because u draw line between: demolition only for one side with unit design placement on particular building.
What the hell is that with blind axis lover and SS shooting me, i mean i get the joke. But that is simply ad hominem.
Im not looking for excuses, everything that u said in that post is not related to thing that only one side have demolition. That stuff that u said belongs in other topic.
I mean what the hell, i tried to be little constructive and suddenly i am a nazi in ur eyes. (need to point that this "joke" is over exaggerated like ur post toward me)
"So far only wehrmacht have snipers and HMGs avialable in one tier.
Why not give the other 3 armies the same thing?
HMGs and snipers is not wehrmacht patented, isn't it?"
Really? This is very low standard to put some argument for leaving demos only to allies.
"So far only OKW AT gun can garrison buildings."
Well OKW AT gun is inferior versus other AT guns, need vet to become good for AT and it doesent have green cover... So retreat and garrison is to give it some survivability.