Campaigns are fine.
MP is dead, tho might be a bit alife right now.
MP hasn't been Relic's focus for those 3 months, so I don't know how it can be qualified as dead unless unborn things are dead.
Campaigns is what will make the game sold on console so I can understand that the gameplay/balance teams were totally focused on making a RTS game enjoyable on console thus not working on multiplayer adjustment.
We're now close to the console release date which seems clear today to be the primary focus for SEGA, dunno why, maybe the phone version of Coh1 had good return so they wanted to do something bigger in this area.
Anyway people are passionate but quite wrong on some points, the game sold, lower than Relic expectation (or SEGA expectation), but it probably sold enough for what has been delivered: 2 solo campaigns and an eratz of multiplayer. We can all say Relic/SEGA management is stupid if we want but I don't believe they are that stupid to think the game will have good retention without retention assets developed/implemented in it (multiplayer).
They sold the game, they took the cash and they're planning to do the same with the console release. On the mean time since both games are complete by now, they're reducing their work force to adjust to their cost, maybe they're laying off more people that expected initially cuz they didn't meet their highest sell expectation, maybe not.
But just remember one thing, Coh1 Opposing front was not developed by Relic but at the same time the external studio was also including various coh1 devs who left (got layed off?) Relic after coh1 release. So the scenario we're seeing today isn't new at all.
In my opinion, June will be the cornerstone for Relic and Coh3 multiplayer, and since I like coh games, I really hope they come with good stuff next month.