I tried couple of time Reco company and it is a bit like a joke to play them.
They lack of big units that make the difference at some tiers make it really difficult to imagine how the commander can bring something useful to your regular troops.
Forwarded Observer 1CP. I don't really know why this ability is at 1CP since it doesn't bring much in term of power to riflesquads, it is not like they become furtive while in cover and not moving or get a special ability that can do the difference in a combat.
It comes too late to be effective vs sturmpio in the early game and is redundant with Pathfinder later.
The effectiveness of observer only occurs while in cover and not moving, but you are always moving with you rifles. This ability requires a ton of micro, going from a cover to another, way the ability to start so you can see further, and again jump to the next cover etc...
IR PathFinders 2CP. Pathfinders with a barrage ability do the same job as the Major. I have the feeling they are only here because of Paratroops so you can deploy the reinforcement box.
M8 3CP. This M8 is a joke - it is an 100% AI unit. I'm not sure if it can even damage the OKW half-truk. His only utility and ability is the canister shot. It is a really poor version of the COH one.
As I imagine it as a T2 AI units, his strength is between the utility car and the half-track so I believed the idea behind the unit was to skip T2 and go T3.
Air Recon 4CP. Nothing to say, air recon is always a good ability. By the way did you know the Major has it already? Relic loves redundancy some time.
Airdrop combat group 7CP. Two Para squads and an AT. The AT is still coming with no crew so do not expect to send it far away from your base. And since paras are coming with random weapons, it is not like you can be sure to get what you wanted...
M8 and Airdrop abilities scale terribly badly. So or I'm wrong or there is something wrong with it designs. M8 is a T2 unit with no AT power, and somehow, makes you directly go T3 to pump out an AT gun and Stuarts because you need AT. I'm fine with that and in fact M8 + stuart are doing good together.
But next, your 7CP abilities, which come really late are also composed of T3 units. A At gun empty and 2 small para squads with bazooka or SMG or LMG. It is not like you will be able to make the difference with them, 7CP is too late for paratroops, half of squads on the field are Vet2 at least when you get them, they will be raped by any of them. the AT gun also come late and is terribly redundant with your T3 + captain ability. At least it needs to come with crewmen so you can deploy it far from your base with Para in cover.
What can be modify:
M8 being AI + AT for an highest cost. Make it able to deal with half-truk and Puma as in COH. So USF player can decide if he wants to play T2 or T3.
AT gun deployed with a crew.
