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Thread: Switchable AP/HE shells for the IS-2 and Tiger25 Jan 2015, 20:25 PM
Put all tanks from medium to super heavy having AP-AT shells with a cd of 6-7 sec if you swap and the game will gain far more interest than what we have actually. In: COH2 Balance |
Thread: Relic is heading in the direction we asked them to go!23 Jan 2015, 12:50 PM
There are some game model where F2P doesn't apply well, or the market/design isn't mature to make it viable. A game like Coh2 multiplayer with a monthly subscription to access 100% of the game, with a F2P area with limited functionalities working as Demo can probably be a viable solution. In: Lobby |
Thread: Relic is heading in the direction we asked them to go!22 Jan 2015, 11:18 AM
So they're going to transform COH2 into a MOBA like. Expect: 1- Doctrine selection in a pre-round match, maybe with Doctrine ban which will leave some factions short of possibilities 2- specialisation and dedication for each player: Rusher, Point holder, Early support, Carry etc... 3- Creeps? Wave of Ostruppen, Cons and RE echelon to grin your Cap points. 4- No more Victory points, only annihilation. Prepare yourself to speak German only. Wait for the fight for being the one carry of the team. "-KT Carry or feed" or "-Fuck Noob Amy Carry with your weak M36, I leave the game". Gonna be fun! Can't wait. In: Lobby |
Thread: Cynthia statement about the first 2015 stream21 Jan 2015, 13:17 PM
Still nothing interesting. They taking the community by the worst edge and tell us: "Look community, you're too stupid and immature to be a trustful interlocutor" We, as a community, are not necessarily asking for a dialogue, there is not necessary need to be an interlocutor, but the community ask for information. The community is asking for a plan, something on what people can rely on. Same if it change after 2 month (like any plans). Relic is an immature company in the sense they don't understand that it is normal to change plans, it is normal to adapt plans, it is normal show a plan in January and changing some part of it in March because it doesn't feet the business requirement anymore. They believe their words are stone and cannot be amend. They're wrong and by the way, being so immature, they make their community reflecting them and being immature as well. When there is trust between a Company and its customers, you can change your plans, because your customers trusts you and know it is for the best. Today, there is no trust, just defiance and whatever Relic could announce and finally resigns would be taken as a lie. In: Lobby |
Thread: Well that stream was... *sigh*19 Jan 2015, 09:17 AM
But why not both Cause bugs are breaking the balance first. BugFix alone can already improve the balance, Not completely but enough to have a new meta vision. Like fix the retreat bug and you'll see more people using the forwarded truck rally point. Fix the Jackson pathing and the unit will automatically gain more survivability and reliability. Fix the Atriflenade and USF gains more AT power and reduce the effectivness of Luch vs them etc... But I repeat, in most of the cases it is not going to solve the entire balance problem. In: Lobby |
Thread: What is it about USF Riflenades18 Jan 2015, 21:48 PM
AT riflenade are so unreliable I don't count them anymore as AT capabilities... Seriously the number of time I have seen a tank being at range and nothing happens or seing my squad because of that delay coming from nowhere. But I guess as it is impossible to troll games with, Relic will never correct it. In: Lobby |
Thread: Cynthia statement about the first 2015 stream17 Jan 2015, 23:51 PM
by cynthia, about the stream AHAHAH, let's ask for a Poney faction, maybe it will come in their next apologize. In: Lobby |
Thread: Panzer II Luchs16 Jan 2015, 08:10 AM
Yes you're right I'm trying to avoid bullshit arguments. OKW doesn't starve of anything. Their teching and units cost less or have a biggest impact than other factions. This is the root cause of Luch being so powerful. It should be harder to have it, and building it at a sacrifice of AT capability, same as for any other faction. Right now, it is a combo of volkshreck spam into luch... What a wonderful design we get here. *Clap clap Relic In: COH2 Balance |
Thread: Panzer II Luchs15 Jan 2015, 11:14 AM
So the game design is broken. Except for basic units (rifle/cons/volk/gren) no other unit should be that mandatory to let you survive in the game vs a dedicated faction. More than broken if you considere the unit ability "mandatory" so easily counterable. Next, comparing greyhound and Luch is interesting in fact greyhound is: light vehicle low base dps canister shot ability with a close range, 40 ammo per shot. dps infantry hard counter medium speed Greyhound requires: A dedicated commander. 40 fuel. Investing 40 ammo in skirt to be durable. Luch is: Medium tank Dps infantry hard counter Dps Light vehicles high speed Luch requires: 80 fuel for the SPH. 50 fuel So now, 3 USF CP (remember USF doesn't build building and so CP are going slower) + 40 fuel (+ fuel cost of captain/Lieutenant) or 80 fuel + 50 fuel make both units (based on a balanced match, nobody dominating and USF faction going lieutenant or captain at 5/7min mark) hitting the field pretty much at the same time. Greyhound would be first but his windows of action is really short, a luch alone kills a greyhound alone in a really short time and since luch goes faster, a greyhound has little escape options. About the killing potential. The statement: greyhound wipe squad in no time is true if you're paying attention but. Greyhound need to be close to his target, the target need to not be moving. Cover has little effect on the canister dps. A Greyhound cannot kill a retreating full squad. If you hit the retreat button at the moment the greyhound shot with his canister, there is a potential squad wipe since your squad members will be closed together in the first step of the retreat. If your full squad is retreating, the greyhound cannot chase it and use its canister shot and kill all models, unless they have been blocked and regroup in their retreating path. The Luch has more range, making him more difficult to target by zooks and other AT capabilities. So it shots earlier than the greyhound. It also uses his total dps faster since there is no cooldown for its dps and its dps is already high at max range. About the squad wipe potential, if we are counting the time to go at range and the delay before the canister shot, a Luch is close to the greyhound in term of time to wipe a full squad. What make the difference is the number of models in the squad and the cover. Luch dps is impacted by cover. But unlike the greyhound, the Luch can Dps his target and next run after it if it retreat dealing the same amount of dps and so finishing the squad. His dps isn't also costing 40 ammo per shot and has a really short cooldown, not comparable with the Greyhound ability delay. So are both units dealing too much dps. Yes, both should see their dps reduced to let infantry squad a wiser window to react and if necessary to escape. Now both units aren't using the same mechanism to deliver this dps and Luch>Greyhound in a 1vs1 encounter Luch Pro: overall DPS higher DPS from farther High dps on the move highest speed can chase running retreating squad More durable Kills all type of light vehicle in a duel for the only cons: Hit the field a little bit later cost a bit more fuel than a greyhound Dps impacted by cover Time to wipe a bit longer but still in most of situations faster than an average player capability to react vs it. In: COH2 Balance |
Thread: Jackson needs a slight buff13 Jan 2015, 10:22 AM
I think so, my idea is the jackson need to be more reliable when fighting. It doesn't need any particular control ability, just an ability to make sure you are dealing damage 1 least 1 time when you need it. Or a free jail card so you can take some more risk chasing or flanking. In: COH2 Gameplay |
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