We can assume whenever we play Axis or Allied randomly we have the same probability to meet an AT team. Still as Axis we will win 8 games over 10, as Allied a bit more than 1 over 2.
AT team isn't in fact a sufficient parameter to counter Axis superiority in 4vs4.
So basing the balance over it isn't going to lead you anywhere.
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Thread: Balance Data Since The Patch9 Jul 2015, 10:18 AM
In: COH2 Balance |
Thread: Ostheer HMG too strong now9 Jul 2015, 07:14 AM
Try to call 3 Ranger squad or 3 para squads (I guess 3 squads togheter is starting to be a blob) and see your MP income Rifles were limited to 4, above your were hitting so much your Mp income. Volks into gren zombi was effectively potent but not near powerful as what grenspam lmg are today. The only credit I give you is the OP factions which brought more blob situation. But in term of vcoh, blob existed yes, was effective in mid-high level: no. In: COH2 Balance |
Thread: Ostheer Sniper Op, When NERF ?8 Jul 2015, 21:10 PM
In: COH2 Balance |
Thread: How to put in a single game all the broken units?8 Jul 2015, 21:02 PM
Play OStheer, Check Use Sniper, Check Use CAS, Check Spam Grenadier, Check Turbo mortar Check is missing. Sniper invulnerable to flank, Check Sniper killing 80% of a squad in 1 shot, Check. Because you know, you can't kill it early game while you completely flanked it, it is completely normal that after 5-6 min he can almost OS your full health squads. Flank the MG and steal it Check Use Riflenade to outrange the the MG with Gren (who needs to flank a MG in those days? certainely not Ostheer ), Check, Select CAS and spam mine, equip all you Gren with LMG in 6-7 min Check Spam Faust Check, Spam Strafing run, unesquivable in the borders, Check and let's be honest it isn't esquivable in the middle of the map as well. Spam Reco run and strafing run in your base to kill your ambulance Check I have played two time in a raw vs him, same opening, I flanked his Sniper early game 4-5 times in 2 games and he survived each, I had literaly the sniper in the middle of my squad 3 times. Here we are, an army fully equipped that can spam mines, riflenades and faust, that OS any squad in 3 sec with a simple focus fire from its blob vs an army that can barely buy its BARs at the same time. In: Replays |
Thread: Pershing ? 8 Jul 2015, 14:45 PM
Do I really have to answer that? You obviously don´t want to understand me. Sov is also designed around mediums, the faction can´t field better than SU85 witch was barely worst than Jackson before patch. T34-76 are more or less rounded as Sherman. But yeah Sov has ISU, IS2 and many other heavies in doctrine. In term of balance and gameplay, Relic has already shifted their meta with Ostheer stronger early and mid game. Since it seems now all factions are more or less designed to be effective at every stage of the game, it clearly open the way to 1 heavy tank for USF. Now will Relic takes the decision to add new commanders for OKW and USF and includes Pershing in one of them? I don´t know, could be good in fact and maybe re-equilibrate 4vs4 modes for a cheap add. In: Lobby |
Thread: CAS Axis cmrd is by far the best cmdr for team games (3vs3+)6 Jul 2015, 20:03 PM
Actual dowside of CAS that can be implemented. 1- Fuel conversion same as lend lease, a plane that can be shotdown. Or like Sov industry. 2- When an airplane is shotdown, add a new CD to the ability, like 3-4 minutes cooldown. In: COH2 Balance |
Thread: CAS Axis cmrd is by far the best cmdr for team games (3vs3+)6 Jul 2015, 10:05 AM
Used it 6 time in 4vs4, 6 victories. I start to use it in 1vs1 to recover from my negative ratio and only decided to stop using it just to improve my skill instead of abusing easy abilities. But you have the point, mathematically it is impossible to lose with CAS if you don't screw yourself. In: COH2 Balance |
Thread: CAS Axis cmrd is by far the best cmdr for team games (3vs3+)6 Jul 2015, 08:20 AM
Maybe a skill problem of yours . Every time I have use CAS, I have field 1 or 2 Pz4 and it works perfectly. In 1vs1 and 4vs4. Even better now with the new Stug it is completely easy to save 2x90 fuel to build 2 of them to counter Allied mediums. Just keep the strafing is an IS2/ISU pops. In: COH2 Balance |
Thread: CAS Axis cmrd is by far the best cmdr for team games (3vs3+)6 Jul 2015, 08:11 AM
JohnnyB best advice: pick counter-attack doctrine, you'll see it counters perfectly CAS and don't forget to build tanks!! (what an obvious advice). Hey Johnny, by the way, did you know you can not convert your fuel and get tanks as well with CAS? In: COH2 Balance |
Thread: Balance Data Since The Patch4 Jul 2015, 17:14 PM
In 1vs1, people from top200 can still flank and the better player wins the game. In 2vs2 and above, it is impossible to flank on 80% of the map pool. Axis fanboys in the forum, which are also for a vast majority only playing 2vs2 and above are happy as they just keep telling everyone "Now you must flank ahaha" knowing it is almost impossible early game in those mod. In 1vs1, it is not the top200 which would be interesting to read but the low levels because here, I can tell you it is a carnage (I'm playing ostheer 1vs1 at low level), this situation is probably going to strongly reduce the pool of fresh USF players, 2xpio + 2xMG42 start is simply ruining the game of many of them. HMG42 doesn't requires you to flank, it requires you to perfectly flank which is not always the case when you are still learning the game. In: COH2 Balance |
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