Why not make jackson have similar stats to other mediums?
make hp 640,
dmg 160
adjust rof
increase pen
keep armor as is
Problem isn't the Jackson but what you put between it and Axis lines. If you can't hold with your rifle, your Jackson does nothing. |
People didn't use it because it cost fuel on a faction that's very starved of fuel, in a race to get out vehicles in time to counter enemy vehicles. Taking this vehicles which has no offensive abilities would just delay you even further.
Ambulance and Soviet medics research have something to say about delaying teching and tanks.
What about removing all of their fuel cost because in a race to get out vehicles in time to counter enemy vehicles. Taking this vehicles which has no offensive abilities would just delay you even further.
The faction is fuel starved so let's remove all fuel side costs so the player doesn't have anymore to make choices about how to use their fuel! |
There is a better way. use you IR to spot enemy lines, use a stuka, erase their lines and go salvage the team weapons left. Cheapest.
Anyway, the unit was under use when it cost fuel because many players didn't even try to understand the advantage of the unit.
Relic decided to help players to try it.
Now the unit is fuel free, everybody has try it and see its potential. Time to put it relevant price back.
After all this is not the only non combatant unit that cost fuel in the game. |
Enemy sees searchlight going back and forth over Maxims and Zis then hears Rockets moves Maxims and Zis, you just wasted your Stuka strike...
The enemy can SEE your searchlight as this red strip moving over their stuff, it isn't like the flare where it is hard to tell if when an OKW player uses it. Also the range on the unit isn't that impressive on most big team game maps and on smaller games, most people want to reserve the manpower and pop cost for more infantry.
Yes do remember the OKW player is wasting pop on a unit with ZERO combat capabilities, give it 10 fuel cost and be done with this discussion.
Most people build one in any match above 1vs1. If you don't see its potential, that's your problem. |
it is typically a unit that doesn't require any micro but gives you a lot of advantage.
Should cost munition for 20 sec with a cooldown.
Actually you put it next to your ISGs and let them work by themselves. |
1. This isn't related to the topic.
2. Scout Cars do count.
3. US TD's should have spotting scopes default.
How about to show us how you keep your scout car alive in between tanks fight when you can't even deselect your 1 or 2 TDs to not lose them.
2 or 3 replays so we can analyze it with precision.
Actually this is why so many people are asking for a better RM scaling with vet and a pershing. Just because late game you can't really micro everything since everything you are facing can wipe your units in no time.
You can easily let a panther on his own in a middle of a fight for a couple of second while you are redistributing orders to your gren/Pg/Mgs/Pak.
This is not true for USF and here is the big deal. |
I agree to some extent, but Sovs and USF are not helpless. A good Rifles or Cons ambush, Oorah or M20 rush are good counters. But UKF, the will bleed too much and the carrier is way behind M20 in terms of combat power.
All I'm saying is, good players can play against a well-microed sniper with Sov or USF (USF is harder though as we all know) but UKF will bleed for a much longer time. Although Ost sniper is somewhat OP as you say, Brits might need better mechanics to counter them early.
Not true for USF. You can ambush as much as you want, use a m20 if you want. The only way to kill a well microed sniper is RNG. It doesn't mean you don't have to flank or ambush, just that half of the time, Superman dodge your bullets like Neo in Matrix. |
Yes, maybe make the m20 more sensitive to small arm fire. I imagine the m20 like a kubel but with better survivability at the cost of not suppressing ability. |
Had some time lately, my contribution:
USF start with same amount of mp and 30 fuel
T0 :
Core Units (no need Tier unlock): RE, ATGun, .50, Ambulance (same prices)
Buying 1 officer unlock grenades
Buying 3 officers reduce all units popcap and upkeep by 1/3
T1 (150mp + 30fu) : 30 seconds to be unlock
RM (260mp)
M20 (340mp 20fu) (skirt purchase remains the same)
Lieutenant (150mp + 40fuel) unlock half-track (300mp 60fu) + unlock BARs
T2 (150mp + 40 fu) : 30 seconds to be unlock
RM (260mp)
Pack Howitzer (380mp)
Captain (150mp + 40 fu) unlock Stuart (240mp 70fu) + unlock Zooks
T3 (150mp + 90 fu) requires T1 +T2. 30 seconds to be unlock
Sherman (340mp + 110fu)
M8A1 motor carriage (260mp + 75fu)
Major (150mp + 30 fu) unlock M36 Jackson (350mp 125fu)
Different build possible:
First RM have 10mp reduction price to compensate the fact you can't buy them anymore from T0 and their late game scaling.
T0 RE spam + MG, allow you to swarm the field and take ground control with MGs. Maybe too powerful, dunno.
T1 fast RM + M20 or fast lieutenant BARs + halftrack. Early 20 is automatically balanced by the fact it doesn't have skirt before 40 munitions and delay your lieutenant and BARs. Fast Lieutenant + BARs should come around the same time as today.
T2 RM + captain + fast stuart, come around the same time as today. Force you to backtech to get BARs. but since you have access to .50 + pack howitzer, it is another way to play.
T3 requires T1 + T2 but not the officers. So you can try a fast sherman or a fast M8A1. Problem is you will be lacking of mobile power and no BARs or Zooks to cover you. But you have Atgun and .50
Fast T3 BO need to be tested to adjust the cost, don't know how it can break the actual balance.
M36 Jackson comes at the same time as today with the Major Unlock.
Only think I added is a general buff once you bought each of the officer, 1/3 popcap and upkeep reduction for a faction struggling late game.
|
USF has its utility in 4vs4, but you must completely re-think your gameplay. It is also a bet in random, betting your allied are not that dumb and use the tool you are giving them.
This is why Allied are better in team game, because tools are shared and used and Allied tools are stronger while paper made. |