Hello everyone, I'd like to know how to deal with mgs or flak buildings which are supported by enemy infantry, I have no trouble with dealing with these when theyre alone but sometimes I cant get my cutoff point or a vital point back because of 1-2 well placed mgs and infantry to stop my infantry from flanking etc.
I have trouble with these positions and lost a few games because I couldnt push the enemy out of the positions, the last game I played I had to fight TWO king tigers in a 1 v 1 match I dont know how he got it I kept on decapping stuff all over the place and killed 2 panzer 4s as well so I guess I wasnt decapping enough ( I still won the game though XD )
I normally like to open up with 4 rifles and then tech up to leut and get an aa half track in my games then attempt to beat my enemy to tanks if Im behind on resources I like to purchase the capt instead
My favorite commanders are airborne and rifle and I tend to have one of these selected in the games I play
-4 RM into Lieutenant is probably 1 RM too much at start. I assume that if you decap you do it mainly with your RM which isn't a good strategy, it is better to keep your RM for the fighting and build a second squad of RE to harass his territories.
-AAHT is good if you already have the fuel advantage. it is true that now it cost only 50 fuel now (60 before) but still it is a high risk / high reward unit mainly dedicated to support your RM to fight infantry, 1 pak or raken counter it.
-To protect your cutoff or a choke point, you can build a Fighting position. Build it behind a shot blocker so it cannot be attack by a at gun or build some tank traps in the line of fire, they will act as shot blocker.
-If there are a lot of houses, occupy them before your opponent.