Tiger is too expensive, I usually get one Stug III D to deal with midgame Allied blobs and then start churning out upgraded Panzer IIIs (with the occasional Marder if Allies go heavy light vehicles) in 2v2 and 3v3.
Manpower is the big issue for the faction and I could see the Tier get some cost reduction on that value.
Profile of broodwarjc
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Register Time: 5 Jul 2014, 03:34 AM
Last Visit Time: 9 Jun 2023, 11:33 AM
Steam: 76561197974357014
Birthday: 1989-06-02
Residence:
United States
Nationality:
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Timezone: America/Winnipeg
Game Name: Broodwarjc
Register Time: 5 Jul 2014, 03:34 AM
Last Visit Time: 9 Jun 2023, 11:33 AM
Steam: 76561197974357014
Birthday: 1989-06-02
Residence:
United StatesNationality:
United StatesTimezone: America/Winnipeg
Game Name: Broodwarjc
Post History of broodwarjc
Thread: DAK's T4 is prohibitively expensive17 Mar 2023, 17:40 PM
In: COH3 Central |
Thread: Effects of VP tick rate?17 Mar 2023, 11:48 AM
I see a lot of the VP tick rate change discussion (4s to 3s) about how you can't make any mistakes at all or it translates into a loss. What I haven't seen in the discussion is how this could be affecting other areas of playing CoH3. You have no time to pursue all but the most meta, cheesy, optimum strat/units. You can't experiment or delay your faction's best units by even a second. This degrades gameplay into mostly stale, repetitive builds (I have also seen the complaints on blobbing being very effective and most of the counters being too slow or not cost effective and you lose to VP drain). I think Relic needs to keep this factor in mind when balancing as increasing the timing of vehicles could then affect the infantry play that many players are enjoying as being one of the key differences between CoH3 and CoH2. What are your thoughts? In: COH3 Central |
Thread: Jaegers13 Mar 2023, 12:39 PM
I agree, I could see them getting a cost decrease and losing a model, as at 5 men their infantry fighting capability remains decent even with the Shrek upgrade. I definitely encountered the shrek bouncing off that Sherman front armor (4 in a row proof in the replay I posted) at range. The AT is not as super powered as some are claiming. In: COH3 Central |
Thread: Jaegers13 Mar 2023, 01:13 AM
Jager's shreks do not reliably penetrate Sherman front armor. In this replay I bounced 3-4 frontal Shrek shots at a Sherman. [replay]https://cohdb.com/replays/19/download[/replay] I only got any damage on it when I hit the side. In: COH3 Central |
Thread: Breach ability kills full health MG crews12 Mar 2023, 16:29 PM
Its a garrison clear ability. I understand it is intended to push out garrisons, but is it actually meant to kill ALL the garrisoned units? That seems a little too strong. I think it would be better if the breach ability triggered a little more quickly, but only killed half the squad and forced them out of the building. In: COH3 Central |
Thread: Skillplanes need an IMMEDIATE hotfix12 Mar 2023, 16:22 PM
UK Torpedo or Spitfire loiter I have used to also delete multiple tanks. All the AT loiters just wreck vehicles. In: COH3 Central |
Thread: Jaegers12 Mar 2023, 12:22 PM
Jagers might be a bit overtuned right now, but sadly, they are the only decent "Elite infantry" that Wher has, Grenadiers don't scale well into late game and the other "Elites" are underperforming for their cost. If they nerf them they need ot buff some other infantry or make the Grenadier refit ability more affordable. In: COH3 Central |
Thread: (Bug) tank shells detonating mines12 Mar 2023, 12:18 PM
This is why I am not liking mines as much in this game, any kind of explosive seems to be magnetically attracted to them and wastes them (tank shots, mortars, artillery, grenades). In: COH3 Central |
Thread: Breach ability kills full health MG crews12 Mar 2023, 12:14 PM
I find this happens when the enemy uses the Breach ability. Twice now when the enemy infantry breached the building my MG team was in (the MG crew was trying to reposition and that allowed the infantry to close in), the enemy inf. reduces the MG crew down to two barely alive members who leave the MG behind and run out in Retreat mode, but then run all the way off map, because they have no weapon anymore. Breach on MGs in buildings is a guaranteed wipe and destroys the weapon, so no re-crewing. This happen to anyone else? In: COH3 Central |
Thread: Hotfix 1.0.5 - March 6, 202310 Mar 2023, 01:45 AM
Oh yeah, I got beat bad and trapped in my base by a pair of those as USF. Long range, 5 man squads (hard to wipe), the buffs from the 03/06 patch made those nasty. In: COH3 Central |
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proof in the replay I posted) at range. The AT is not as super powered as some are claiming.