I think the biggest problem with mortar pits is the fact they come with 2 mortar crews that cannot be decrewed (negligible manpower drain during shot exchanges). At their price (200 mp per mortar), they're the cheapest and most durable mortar team in the game. Back in CoH 1, mortars in general weren't a problem due to their low base damage and inaccuracy. The brit mortar pit in particular was limited to only one crew and cost 280 mp to place. I'd campaign for reducing brit emplacements to their original CoH counterparts- there simply isn't a reason not to and the system seemed to work much better than what we have now.
As to reducing the mortar pit in size: I think this is the biggest issue to be fixed. By reducing the size, you force the player to either stick with the one emplacement or have to worry about managing even more emplacements should they elect the sim city route. If they stick the emplacements together, they risk collateral damage and take up room that could be used for a bofors/17lber- that alone should deter the type of mortar spam that instagibs units so frequently in games (especially team games).
Secondly, all brit emplacements- not just the mortar pit- need a chance to be decrewed at low health. I've heard this brought up before but I have never gotten a satisfactory explanation for why Relic decided to make the crews unkillable. I think the last thing I heard is that capturing an emplacement would “imbalance the game against UKF”. You mean just like capturing a decrewed Jagdtiger imbalances the game against OKW? Brits have literally just about every type of vehicle, ability, and tool in the game at their disposal that an enemy-owned emplacement shouldn't be an issue. They now have rocket artillery with the latest doctrines and plenty of units that can call in prebuilt-artillery barrages with the click of a button. The same thing that works for Germans against emplacements works for Brits- make a Cromwell or a Churchill and you're half way there. If the Brit players don't have the resources to keep sim city occupied, they shouldn't have made a sim city in the first place. Instant repercussions. Seriously, why isn't this hotfixed yet?
I agree with Banana in that brace's effect should be reduced. By half may be too much and somewhat arbitrary, but nothing should escape artillery/sturmtiger shots virtually unscathed- immovable or not. The whole idea should be to make sim city play less viable. Emplacements should be used as a tool to support a larger infantry/tank force- not as a mainline fighting force that can be maintained for only 50 munitions (or 250 mp) at a time.
Accuracy and damage of the mortars is a whole different fight. If Brit mortar pits need to be nerfed (and they do), so too do every other faction's mortars/ISGs/pack howitzers. RNG plays way too much of an effect in this game.
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