1) Caches
2) Map designes
3) Concentration of whole army in one place
4) Tech rushes
5) Reliance on teammate to fill the holes
6) Overall forgivness
7. Stock army has everything. (No need for commander to pick rocket arty)
Should we also buff OKW then to make them 50% in 1v1 ignoring the fact that they perform much better in teamgames
Actually, yes we need to buff volks late game performance as well as some rebalancing (including timing nerfs on walking stuka!) to balance team games.
Of course, that being said, the most urgent needed buff would be for UKF, but I guess not much people have interest in it.
If anything the only way to balance teamgame - balance mechanics to soften the difference between 1v1 and 4v4. Like for instance limiting howis to 1 or doing something with caches.
1. Rebuild map - This is what Starcraft1 & 2 used to do to punish Terran for their raw power.
Currently, their is so many lane map that base is far from the conflict zone & takes much time to retreat and get back & path is very limited.
I don't see why maps are designed to be in favor of Axis, when they are indeed at the strong position.
2. Change timing of the units -
this would be a good example. Does not hurt 1v1, but helps balancing team game.
3. Change raw stat of some units that are only used in team games. - Not my taste TBH, because I don't think they are major issue here, but this is at least another option to balance team game w/o affecting 1v1.
4. Commander Rebuild - Yes, the patch is otw, 1v1 / 2v2 / 3v3+4v4 has different commander favor, so this is another option.