USF tanks (Stuart, Sherman, E-8, bulldozer) have pretty good armour, it's only the TD's that lack survivability. And even then you can launch smoke from a nearby sherman/rifle to cover their retreat.
Stuarts have armor? Didn't know that. (80 armor, 400 HP) <- 3 Shots from AT platforms and tanks (Thats paper)
Shermans are the strongest mediums available to USF, and they only have 160 armor. <- 4 shots from AT platforms and tanks (can bounce P4).
We can talk about doctrinal units all day, but USF as a stock army only has the Sherman M4A3 for a medium tank. This means that USF has to rely on this tank for all their lategame potential. It is an indisputable fact that USF has the weakest lategame, mainly because they have to micro multiple mediums, each with only 640 HP maximum (yes, even the E8).
US tanks need repair critical because it is one of the few ways that they can curb the heavy losses that are apparent with such a micro heavy lategame. USF simply can't afford to pay for a new Sherman every 5 minutes with their heavy manpower bleed. If the ability gets fixed to not be bugged, you will have no reason to complain. Unless you think that an ability that takes 6 seconds to pull off is not enough time to wipe a crew with a repair debuff? |
If the ability actually functioned like it was supposed to and cost a decent amount like 30 muni it would be perfectly fine. I like how the ability allows orphaned crews help allies repair and encourages saving crews when you know you have a dead tank on your hands.
Actually its bugged in two ways I believe. My crews seem to only be able to crit repair vehicles they just hopped out of (for whatever reason), making orphan crews only useful to repair to 100% (or have Thompsons )
I only try to save crews with vet, since vet is the only way you will be able to keep up with German lategame mediums and heavies. |
Using fallsch to counter snipers is a great idea if you like having no man power.
Its map dependent, but I find it a great trade.
1) Pressure the snipers frontally with your volks.
2) Pop falls from retreat path
3) Start shooting at snipers (Snipers will either immediatly retreat or attempt to soft retreat to camo cover)
4) Enemy frontline shatters without the 720 mp snipers contributing, so the snipers are forced to retreat into the falls. Falls have great DPS at long range, and don't drop of as much as other units towards mid/ close range. Even with 2 falls down, you can easily murder the snipers before they reload.
Or, you can always get a fast luchs/ puma. Both can chase snipers down (vet 1 puma can also snipe the snipers back). |
Whats this,the 6th nerf allies thread youve made.
If they hit the mine on a flank and they get critted,they have to cancel their flank and repair. Mine did its job.
if they hit the mine on the frontline,jumping out to repair a crit is extremely risky under fire,especially with new popular MG42 spam,one burst of suppression or DPS = free sherman. Mine Did its job.
USF tanks are complete paper,but yeah,lets take away the one survivability perk they have going for them.
At the same time, you have to look at the ability in terms of cost effectiveness. I agree that an unguarded mine shouldn't really matter, but at the same time, repair critical is currently bugged so that you can hop out, press the ability, then hop back in before the ability actually cycles. This makes counter-play only have a brief window of opportunity (about 1 second). 10 mu is also quite cheap for the ability itself.
I would be all for seeing repair critical lose its bugginess and actually make the crew vulnerable, and for the price to increase as well a little (30 mu is probably a good number, since there is also the inherent risk of losing the vet crew).
However, I would also like to see USF get a 76mm gun upgrade on the base sherman to help shermans scale into the lategame more, and I doubt that will ever happen |
citation needed
Never heard any whining about ISU after nerf, barrage or M5/M17.
Maybe hes hearing the voices again |
Target tables are the proper way to fix the Ost sniper
Depending on which unit is targeted the rof or aim time changes.
So you could have still the same rof against soviets, but lower against usf & brits
In the same way we could fix lots of problems, like shreck/zook snipes and making the soviet sniper not utter shit against 5-6 man squads. |
Yes it is good idea to increase theyr cost but 1st please change somehow ostheer teching so they will be having mp just for something.
We all know how ostheer suffer from teching , and if we increase mg and mortar cost maybe only for 40 mp , people will start spamming lmg grens (even worse with cas resource distribution) and that is not what we want to see.
And im not fan of maxim buff because of poor OKW that is unable to defeat cost effectively buffed maxim spam at level of ostheer hmg42
And we all know russian mortars were only good becuase of precision and now are big shit comparted to ostheer one.
Ostheer sniper is another think but this is not thread for him , there is other thread for him.
In terms of Teching cost fix, just you wait until NDA
Maxims don't necessarily need a buff. Mg42 with a cost increase would make the maxim a more spammable mg, so it will at least have 1 advantage. Also, if the leig ever gets buffed (wink) then the maxim can get its deserved buff.
If players spam grens instead of building an mg or 2, they will be giving up some of the biggest advantages ostheer has early game, and paying a price in that way. Saying that an overperforming unit is fine because it may not be used is false logic, and I doubt players will be willing to give up the new MG42, especially vs. USF.
Edit: Whoops, looks like I derailed this thread.
Soviets have multiple counters to gren lmg blobs, you can use:
Mortars
Artillery (If not CAS)
Katyushas
SU76 barrage
M5 AAHT
T70
ISU-152
Demos
Mines
Pretty much anything that can't take damage from lmg gren blobs while attacking them. Armor works too, but T34/76s aren't the best units to shoot infantry. |
Ostheer is more combine arms army
Also they dont get fast clown car , cos ptrs are better than gren lmg becuase of sniping and vehicle power , ostheer dont get medium call ins in infinite nubers , they can get only 1 tiger at time
Panzerwerfer is shit when we match it with katyusha , ostheer doesnt get cheap mines and demos that wipe capping suqads without having warning sign .
Also ostheer cant build heavy cover
There are many pros and cons in both of ostheer and russia , and i dont want to see russian with everything they have + potent mortars and mgs.
Pros and cons are one thing, but cost efficiency is also quite important. Ostheer can absolutely have the best of everything, but the costs associated with said weapons have to reflect their power.
I agree that Ostheer is far more reliant on combined arms than soviets or USF, but that is no reason for Ostheer to spend less on more. Even okw with reduced fuel income pays full price for tanks, despite them being more reliant on armor than ostheer. (Arguably) |
Ostheer sniper currently has plenty of counters, as does the soviet sniper. The only thing that Ostheer sniper has too much of is ROF, and that is only because of NDA, not anything in game right now. |
I like the idea to make the muni conversion a plane that can be shot down. Will give it counterplay, and also give it a reason to be 100% efficient. |