I seriously don't like the crew jump off armor thing, like when I face a USF, he bring out a M20 i bring out a puma or 221 to counter it, m20 crew just need to jump off and a AT infantry is out, to force off puma or 221, also it cheat pop cap for tank spamming, like jackson spam, also when u catch it during repair crew man just hop in and run away, why not just make the self repairs as a positive ability like USSR's crew repair but cost no munition and can't move or fire during repair. so there is no more pop cap cheats
Part of the importance behind vehicle crews is the ability to preserve veterancy.
In terms of popcap abuse, I agree that its dumb how USF can go above popcap, but according to relic that is "intended."
The m20 crew is designed like that. Its the reason players spend 340 manpower on the m20. It gives the us player a more flexible opening. It is, however, only one bazooka. For the most part, you can just kill the car after they hop out and leave.
How about we make this interesting? There is a big debate on another thread about whether balance should be dictated from the middle or from the top. How about we make 2 threads. 1 in which anyone can talk, and the other in which top 50 players (or some other arbitrary selector) can discuss.
Blitz / Panzer Tactician also doesn't help much when you hit a mine.
...and repair critical doesn't help when you are being chased by a tank and are 1 hit away from death. Both abilities are silly in different ways, but arguing specifics is just semantics. 30 mu and bug fixes (so the crew has to wait until the ability completes before hopping in) is all repair crit needs, since part of the cost will be the inherent risk of losing the crew to lmg grens or other firepower.
The MG42 getting a price increase alone would be perfectly fine with me, it's just adding a mortar price increase on top of it is were you lose me.
EDIT: The Maxim and Dhsk need help independent of this of course. Like I said buffs my man not nerfs!
The mortar increase may not be needed, i'll meet halfway. It may just be better to make the Soviet one more useful, but I'm not sure how you would do that without excessively punishing small squads.
Players will decide they don't want support weapons based on cost efficiency, if the MG42 and Mortar cost a lot people will just get a few grens out and rush t2. It would make Ostheer in smaller game modes harder to play and still piss easy in team games.
It would also make reinforcing more hellish than it already is, to many model losses can drain away all your MP early game very quickly making come backs hard.
Personally I think the 4 man squad nature of Ostheer makes it way to vulnerable to squad wipes (USF shouldn't have 4 man squads either), and paying more MP for the same DPS but more durability sounds like a fair trade all things considered.
But ultimately I think the best solution is just to give the other side buffs instead of giving Ost nerfs, the reason Ostheer is so good right now compared to the other factions is that they got the most Alpha buffs of any faction.
In terms of the MG42 price increase I favor, it wouldn't change anything in terms of reinforcing. The price would be going into the cost of the weapon itself. This way, the only difference between live would be the initial purchase cost. 40mp more for what the MG42 currently give would still be cost efficient. They may not be as cheap, but you would still be getting great bang for your buck. The Mg42 absolutely performs at the 280 mp level, when compared to the .50, the DSHK, and the maxim.
I'm not saying that making grens 5 man would be impossible, but it would have to come with a buff for conscripts (so they can win engagements [conscripts currently win cqc battles because they have a higher HP pool, not because they shoot better at close range]), and in return completely screw up Soviet vs. OKW balance, causing more messups, until Relic finally gets it right, and there is no way in hell Relic will make such a crazy change given their track record.
Wehrmacht is already the most MP intensive faction in game the game currently, if anything I would like to see Grens get a 5th man and be made 280 mp (with the same DPS just spread out more) to make Ostheer's mainline infantry less wipey.
A price increase to support weapons would just lead to more gren spam, which is awful as anyone who plays against CAS often will tell you.
If a player decides that they don't want support weapons, they are giving up most of their early game power. Grens simply cannot clear sandbags and buildings easily, nor can they hold off rifles. Its a choice that they make. ( see my post one page ago).
Giving grens a 5th man and 280 mp is a terrible idea. Grens already have higher dps than conscripts at close range. The only reason they lose is because the cons have more models. 5 man grens would beat cons at all ranges, and directly feed the grenspam you just said you don't want. All you would be doing is giving ostheer great early game infantry, exceedingly cost efficient support weapons, and 0 drawbacks.
Kubelwagon is a very good counter to usf early game. USF is tailor made to be an assaulting faction. Any moment you can force the USF to respond to you, you can retake the advantage. This means going for aggressive cutoffs and using the kubels + sturmpios combo to maximum effect. Flack ht is very good vs. LT tier, but useless vs. Captain, so be careful when making a choice.
As soon as possible, use callin infantry to bolster your ranks. G43 pfus and falls are very nice DPS infantry, and will let you fight usf on even terms. Mg42 also go a long way to help you hold the line.
You guys are forgetting someone even more important than Von. Someone with far more experience in the community. Someone far more respectable. Someone, who is already in Canada.
well all of things you pointed still doesn't correct the issues i stated instead you kept diverting A this unit is weak OR B this doesn't works in this strategy. i have no problem towards vehicle crew as long as usf doesn't get any heavies...then it will invalidate your whole fourth point....and stop linking medium armor to other usf units that are extrinsic to it to prove your point...its only shows ur bias.
What do you mean it doesn't correct the issues you stated? I responded to each one in turn. specifics?
The reason I linked other units is because it helps show the faction as a whole. You cannot look at a faction and judge it purely on certain facts you want to look at, you have to look at everything. The entire reason I talked about USF popcap issues and manpower bleed (as well as the reason for that bleed) is to show that USF cannot spare the space lategame for dedicated repair units like the Soviets and Ostheer can, and how reliant USF is on vehicle-infantry cooperation for lategame success. You have to look at the whole picture, and if you can't understand that, I don't know how else to inform you.
Exactly what will adding a panther clone (because thats what the Pershing will be) to one doctrine change with the rest of USF's doctrines? Just because the option is there for a single heavy medium, the faction as a whole needs a nerf? What if I want to not use a heavy, should I just quit? That is false logic.
Also, please try to lay off the personal attacks. They mean nothing to me, and you are just making yourself look like an ass. If you think I am such a fanboy, please get some proof.