My god. I'm crying with joy! |
Ah, good. It was changed to 150 as it used to cost 180 and people didnt want to build it over comet.
So moar Comets shall be used.
Thats why I said around 190. 180 would probably be fair too. The thing is, just because players prefer one unit over another doesn't mean that the underused unit needs a buff. The Churchill fulfills a different role than the comet, and people typically don't need that particular role.
The Churchill will still be useful as a breakthrough unit, it just won't be broken. |
Churchill should be reworked to a high armor (325-350) heavy HP (1290) tank. That should also come with a fuel increase to ~190. It is currently priced as a heavy medium, when for all intents and purposes it is a heavy with a medium's maingun.
The closest equivalent unit to the Churchill is the KV1, but the KV1 has worse vet, armor, HP, and gun. You cannot justify (the churchill's) current performance on its similarity to the KV1.
The 190ish fuel price will also delay it, and make skipping Cromwells and going for a fast Churchill far more punishing. Currently, for 40 fuel more (65 if you count tech) you get a slower tank with much better everything else. |
Updated. This part 1 will now be your source for the basic (white) commanders and the uncommon (green) commanders. The rare (blue) commanders will be found in part 2, which is currently being worked on. |
I haven't seen any topics on this so far, so I would like to be the first to say:
THANK YOU RELIC!
Seriously, squad spacing issues are much better with the new formations in the British pre-release. Keep up the good work, and I hope we an get more of these ease-of-use changes in the coming months! |
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Hard to use Calvary Rifle men in a multiplayer setting when they don't exist in one yet, but they are probably going to be part of the new USF commander loadout.
You haven't played USF period in 8 months (relic leaderboards).
You haven't played an allied AT game that was ranked in 5.
Please stop pretending like you know about USF. If you want to talk about a faction, at least have the common courtesy to use them.
I'm going to leave now. |
Well, yes technically they would have .97 received accuracy but functionally it makes very little difference. And uhm, shock troops are the literal definition of specialized. They are excellent at CQC combat and nothing else.
If you want Cavalry Riflemen then well okay I'm glad for you but I just want you to be informed of the potential impact of them relative to the current situation vis a vis CQC units in combat and that units (such as ass engines, pios, assgrens and PPsh cons) with low survability and a CQC combat focus tend to be lacking in impact later into the game.
I am not an idiot Alex, I know what recieved accuracy is and what happens to units when they fight. You don't need to go to threads and pretend to inform people.
If you are going to offer your perspective on a faction/ commander, I would ask you to use the faction/ commander in question before you start talking about it. |
I knew they had a shock style smoke grenade, but that doesn't help them close and win battles when facing a good opponent when the squad still has 100% received accuracy.
Basically CQC units work like this; they depend very heavily on not losing models in order to win when they finally get into their kill zone because every model loss represents a large loss in DPS and the way SMG's drain health makes it so they don't often kill enemy models (which means your still going to be taking the full brunt of his DPS).
Shocks can handle this because they have a grenade and armor. Para's can handle this because they have an extra man and their individual DPS is so insane along with their special ability they can still win out in CQC (although it should be said Thompson para's aren't nearly as common as 1919 para's). Sturms when vetted up have very good received accuracy AND they use Assault Rifles.
And why do they have to be a noskill charge into enemies unit? Cavalry riflemen SHOULD be a high DPS low survivability CQC unit that requires combined arms to be used to full effect. They would still have the recieved acuracy of rifles, which is NOT 1.0.
USF players don't WANT shocks 2.0, we want different, specialized units that work within the scope of the USF. There is a reason these rifles will be coming in an HT. |
I really want to know what the Ostheer/ Soviet commanders are. The Soviet commander looks like a tanker, so maybe we will be seeing the return of green T34/76s and red banner t34/85s? |