Close range when their LMG's reduce in effectiveness the Gren's Kar98's will become a major factor in relation to the game. And Grens are Ostheer's mainstay infantry, the fact they don't use other infantry is kind of an issue in on to itself but that's a battle for another day.
You have access to panzergrenadiers (with cheaper reinforce now) to punish squads closing on your long ranged units. USE THEM, they don't suck.
You didn't watch the replay, so
I did watch. I merely stopped when your opponent dropped, since AI doesn't blob.
You are exaggerating really really hard here. And if USF need more diversity in inf why no rework RE's or add some non-doc elites or more commanders? Why just encourage blobbing like this?
Because 1) Why would RE do better lategame than rifles, and because 2) Relic. Also, commander ELITE INF is not how you fix an army. Just accept the fact that some allied factions are designed differently than Axis factions, and thus need well scaling baseline infantry. ITS NOT BLOBBING, blobbing is countered by mgs, ostwinds, tanks, mines, panzerwerers, etc.
I would say 440 MP represents a huge investment to, but for some reason the logic here doesn't follow. Why are Riflemen (280 MP unit at 5 men) receiving superior scaling/vet than units that cost more than they do and are in factions that rely much more heavily on high veterancy to stay in the game.
Really? Falls aren't 440mp. You are paying an extra cost to deploy them from buildings. They cost and perform as 360mp, and should lose to vet 3 280mp infantry with 120mu invested.
So please, tell me how this vet 3 has made USF blob so OP that ostwinds, mgs, etc., no longer work.