its happening boyz |
yep i use triple grim reaper tool and i have 77 muni shreks which is quite great |
i believe one kubel speed bulletin increases its speed so its faster than an m3 scoutcar, where as without one it would be slower.
also the wehr mine cost reduction bulletins dont stack last time i tried them. |
GUYS YOU CAN USE THE OKW FLAK HALFTRACK (NOT THE SCWHERER HQ) TO SHOOT DOWN THE P47S REALLY EFFECTIVELY!
not sure how effective the ostwind for wehr is though. |
but then again the IS2 had a hard time dealing with infantry. my volks could stand under fire for quite awhile, where as tigers just decimate both infantry and vehicles. |
One of the harder games of CoH2 that I've played. Another Panther Ace holding off waves of Soviet and American armor. Axis were on the brink of collapsing for basically the entire game but we snatch victory from the jaws of defeat thanks to the brave men of the Reich.
I deal a whopping 120125 damage Kreygasm. |
uhhh the usf mortar ht is actually kinda strong since it has white phos. that ability is actually op as hell. the autobarrage is pretty lackluster but i would still get it purely for the white phos.
also the panzerwerfer is pretty decent too, you just have to drive in closer to the target to get an extremely tight barrage AoE. use line of sight blockers etc. |
the best tree would probably be:
sturms (fastest repair rate, high early game damage) with combat engineers as a second pick
Volks (extremely strong veterancy buffs + shrek)
Obers (manpower only anti-infantry destroyer)
with the m1919 lmg upgrade, so you can give them to volks. volks are THE best platform to have any form of weapon on because their vet makes them so strong. |
a lot of close range fighting in the middle and southern area, and most importantly the map is almost impossible to have both VP control and munition control. Controlling the top 2 VPs gives you access to the top fuel and the middle fuel can become contested, but you cede the bottom munitions. if you sieze the bottom munitions youre usually ceding the top fuel and VPs and the middle fuel is contested or under your control.
usually axis need both a fuel and a munitions point to stay relevant because not only do they need fuel for vehicles, but they also need munitions for their powerful upgrades (shreks, mg42, etc).
with USF and soviets its not as much of a priority to hold the munitions, but more of a bonus. |
use machine guns to completely suppress infantry, and you should still have a few vet 3 lmg gren squads if youre unit preservation isnt absolutely bad. |