teching should reward a player by giving them an EARLY vehicle. a panzer4, t34, all could out around the 11-13 minute mark. the benefit of teching is you have this scary (sort of) medium tank that can easily bully infantry and you have to seriously fuck up to lose it.
however, its not often worth getting these vehicles because theres a direct upgrade (IS2, Tiger) that you can call in for pretty much the same resources 3 to 5 minutes later.
the window of opportunity for the medium tanks is way too small
oh and if you want to buff unit stats directly so that 24 pop cap worth of mediums can take on 24 pop cap of heavies, then you need to buff every medium or nerf every tiger. this includes buffing the stug, panzer4, sherman, etc. this whill probably have a lot of unintended side effects, as would nerfing heavies stats directly. |
the thing is in almost every case a call in is a strict upgrade to a comparable tank (the exceptions being the wolverine, stuge, and bulldozer sherman)
i think that in itself should warrant them to be much more expensive than nondoctrinal tanks. instead the first non doctrinal tank is just as expensive as waiting for a call in. the only benefit you get from building tiers is getting the vehicle maybe 3 or 4 minutes earlier. |
Please rmemeber that the mg42 is a 240 mp unit, just like most infantry squads. Use it in conjunction with grenadiers and pioneers to decisively win a fight with suppression. units that get suppressed are COMBAT INEFFECTIVE.
also personally I would rank the 50cal as the best machine gun, with the mg42 close behind and the maxim and mg34 bringing up last. |
A full health squad will never get fully wiped in green cover. A half health squad runs a pretty high chance of getting wiped in green, and a clumped full health squad in yellow cover will pretty consistently be wiped. While the game should be more intuitive and units should spread out when more cover is available, you can still keep giving move orders to get your units into a favorable formation |
i would just to tie it to tech structures |
so it could be literally anything as long as it pertains to winter and coh2 right? |
is the theme just coh2 fanart in snow? not too sure... |
vaux is pronounced voh, instead of vax |
Ostheer, at least, still has what's probably the most versatile unit roster.
The problem being that half of it sucks.
Ostheer is probably the best combined arms army in the game however, and I have to really disagree with your statement that half of them suck. MOST of them have a role and place. However people have a tendency to gren spam into paks into tiger, which is a lot easier to use than maintaining a combined arms army |
At a high level CoH1's meta was really never like this, because in CoH1 homogenous unit groups are a lot easier to beat than combined arms. Sure, there were situations where single-unit spam was the best option in CoH1 (funny enough it was situations that mostly involved the OF factions), but if you went into a game against a good player with the mindset that you were going to primarily build one unit and one unit only, you were going to have a very hard time winning.
The thing with strategies that involve single-unit spam is they're generally relatively easy to execute but relatively difficult to defeat. They're also extremely inflexible. And once you get to a level where your opponents know how to play against them, they're very hard to win with because they don't give you many options. I can't speak to CoH2, but that's how it was in CoH1.
As for the OP, I agree with a lot of the comments, but I don't necessarily agree with the conclusion. I don't think it's really ever been a balance problem, but more a design problem. The vanilla matchup in CoH1 wasn't always balanced, but people always loved playing it because it was designed in a way that encouraged active and dynamic gameplay. It combined tactical and strategic decision-making in a very unique way. Ever subsequent faction design in Company of Heroes has strayed from the model of the core factions, and they've suffered as a result in my opinion.
This is pretty much how axis is currently, quite inflexible and easily beaten by several allied strategies |