rng is fine when you can manipulate it, i.e. using cover. rng is not fine when you it alters the course of the game without player interaction i.e. planes crashing into your units |
pack howitzer recieves DOUBLE damage at vet 2, has white phos AND high explosive barrage. the scott is superior to the IG since you can generally operate at closer distances without risk of getting decrewed since its a vehicle, which means greater accuracy. |
I don't get it... So if I see that my enemy is blobing with 3 squads and I'm using precision strike with hope to wipe something, how it's 100% rng and 0% enemy's skill? Wipe is rng but it's not a stray bullet. It was used to kill, maybe wipe.
What's more, mortars are very inaccurate vs mobile infantry.
120 can provide huge MP drain but even with precision strike it's not 100% for a wipe.
If Im getting wipe by mortars it's because of 2 mortars and 2 shells hitting next to one after another.
Stock mortars don't wipe more often than 1/20 shells, I'm almost sure of that.
You are writing like those wipes are happening in every single game but they are not.
Sure, KT, ISU, Stuka etc are wiping all the time but mortars?
Even rifle nades wipe more often 6 man maxim/mortar/zis squad than stock mortar 4 men grens squad.
if you want we can play against you and demonstrate first hand
edit: and when i say mortar, i mean the 120mm, scott, and vet 2 pack howitzer |
i think many would agree rng is nice in COH2, but unpreventable rng is not so great. His is a strategy game, player want to be in control of their units, and outcomes. I don't like having the crazy rng stuff like planes crashing on troops and wiping out an entire army.
in addition, i want to feel like i got outplayed by the opponent, not by a mortar that wipes squads without warning
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you know stormtroopers are basically grenadiers that you can upgrade to pgrens for 100 munitions right. |
it does occur often enough where its a serious problem. |
Like a Flak truck, Stuka, Luchs, Sturmtiger and KT are not wiping squads even better than Soviets and USF units..
this thread isnt about those units. this unit is about indirect fire units instagibbing squads cause of rng. tell me, what are you supposed to do from prevent a mortar shell landing ontop of a squad thats clumped in one of the numerous little yellow cover craters that litter the ground at the end of the game?
Ciez talked about it in his stream. At least bring a replay if youre gonna start a nerfartyparty.
ok we can save some replays if you want |
This thread... Lemon and Ciez loses some games = all arty should be nerfed. We really need a bigger community.
are you serious right now? |
im all for lowering damage increasing aoe, but it needs to be really thoroughly tested. i can already see situations where indirect fire will be so strong since theyre CONTINUOUSLY firing. thats the great benefit of having mortars/scotts/packhowitzers is that theyre always shooting. thats constant long range damage being dealt, which i can see being really overpowered in situations. |
So... if I drop a 100kg high explosive shell into a very loose cluster of 10-20 guys... you guys are trying to tell me that they shouldn't die immediately?
Or 10kg inbetween smaller and tighter formations?
No comment.
please, we're discussing game balance, not what would actually happen in real life. try not to get those two mixed up. |