Profile of LemonJuice
Post History of LemonJuice
Thread: (2) Chateau27 Mar 2015, 09:33 AM
played a round on this map, and i feel like this map is extremely allied favored. lots of corners provide a lot of opportunities for allied infantry to close the distance and engage axis infantry at short range. aesthetically though it looks cool. In: Map Sharing |
Thread: Tournament Map (2) Eszterháza (WiP)27 Mar 2015, 09:30 AM
i really like this map. the only possible suggestion i have is to rotate the camera 45 degrees because aesthetically i feel like diagonal lines are much more pleasing to look at than vertical/horizontal In: Map Sharing |
Thread: (2 - 6) The Kessel27 Mar 2015, 09:28 AM
the map is really aesthetically pleasing. the only thing i would be worried about right now is the amount of ambient buildings making units such as partisans fallschirmjaeger and jaeger light infantry really strong. In: Map Sharing |
Thread: Top 50 2v2 Lemon/III|||| vs TuMe/bad27 Mar 2015, 00:42 AM
if you guys had pushed one side after both our panthers died instead of playing so defensively on both sides i think you couldve won the game right then. In: Replays |
Thread: Top 50 2v2 Lemon/III|||| vs TuMe/bad27 Mar 2015, 00:35 AM
pretty intense game, lots of back and forth. gg wp In: Replays |
Thread: Slaying Kings25 Mar 2015, 05:04 AM
direct fire b4 + at gun wall In: Replays |
Thread: OST Panzerwerfer: Truly Underpowered24 Mar 2015, 02:47 AM
toplel do i really have to write a post on how to properly use an mg42 In: COH2 Balance |
Thread: OST Panzerwerfer: Truly Underpowered23 Mar 2015, 23:05 PM
the role of the panzerwerfer (intended or not) is to clear out late game support weapons, particularly enemy vet 3 mortars as well as at gun walls. you can fire them on blobs, but personally i find blobs to be a non issue as ostheer since you have access to mg42s as well as grenadiers with lmgs. however, ostheer does have a bit of trouble of taking out support weapon teams in the late game at range. they only thing they have regarding indirect fire until the werfer is the mortar. ostheer players have to rely on just brute forcing it with grens/armor and relying on mortars which may or may not kill support weapons in the time you need them to. in addition, soviet mortars can become a significant issue once they vet up since they can easily decrew ostheer mortars with precision strike. this can shift the indirect fire balance infavor of the soviet player, and usually they can keep it if theyre a half-decent player. the panzerwerfer offers an alternative where it can quickly clear out and significantly injure teams so that your infantry or armor can push up, or to clear out those dangerous vet 3 mortar teams without the risk of being hit by a precision strike. as others have said, the panzerwerfer is a close/medium range artillery unit, but dont be just retarded and drive it straight to the front line or into enemy vision to get shot at. use your brain. that being said, i do think that it is really disappointing to see it locked behind t4. also to the guy who said counter barrage is the worst vet ability, youre quite wrong. In: COH2 Balance |
Thread: Command Panther23 Mar 2015, 21:47 PM
I'm 90% sure the cmd panther has worse armor than the regular panther and might have less accuracy as well, it's been awhile since I've checked In: COH2 Balance |
Thread: Ostheer - MG42 17 Mar 2015, 03:30 AM
most of these players are very good, and you will probably recognize them from the 2v2 leaderboards. edit: basically my strategy revolves around the pioneer, hmg42, and halftrack. hmg42s hold down enemy infantry, pios are the majority of my actual killing power, and the halftrack allows me to stay on the field indefinitely without retreating. i like this strat way more than gren heavy cause its a lot more forgiving if you lose a squad since you can recrew an mg42 but you cant recrew a gren squad, and cheaper to reinforce squads as well. In: COH2 Balance |
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Latest replays uploaded by LemonJuice
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