to clarify i think at most con PTRS's should have their accuracy dropped by AT MOST 25% across all ranges. i still want them to be decent vs infantry and for tankhunters to be a viable doctrinal choice. i dont think theyre super OP right now either, overall cons get shut down very hard by well placed mg42s and indirect fire does a number on them. in addition panzer4s do pretty well against them as well. a lot of it is a learn to adapt issue i feel like; ive got a hunch that a lot of people are still playing like they were pre-patch instead of takign advantage of a lot of the improved tools they have at their disposal.
Profile of LemonJuice
Post History of LemonJuice
Thread: PTRS now OP?8 Apr 2015, 16:13 PM
In: COH2 Balance |
Thread: PTRS now OP?6 Apr 2015, 13:25 PM
the problem with cons blob is that theres always 8 or so cons running around all over the map, and each of them has 2 ptrs' that have the stats meant for elite infantry. as others have mentioned, a new weapon profile for the cons ptrs that has less accuracy than the guards one and changing of target priorities is enough imo. In: COH2 Balance |
Thread: PTRS now OP?6 Apr 2015, 13:15 PM
i think it is fine having a dual role of AT and AI. it is the weakest infantry AT weapon and definitely needs some flavor to keep it interesting/competitive. the panzershrek has the pros of being the highest damage and best penetration, but the downside of it being not very useful vs infantry and having a long reload. bazookas have mediocre damage and pen, but they do have fast reloads compared to the shrek. the ptrs has the lowest damage and pen, yet is also effective vs infantry. in addition, i like the fact that guards are somewhat a threat now. before they were very squishy squads with really really limited AI that would even lose to lmg grens. now they have respectable damage output to reflect their 'elite' status, while still being a squishy 6 man squad. its also nice for soviets to have a decent long range infantry squad. In: COH2 Balance |
Thread: PTRS now OP?6 Apr 2015, 12:33 PM
i actually did tests In: COH2 Balance |
Thread: PTRS now OP?6 Apr 2015, 11:44 AM
just for the record the PTRS was changed to make it more effective vs infantry In: COH2 Balance |
Thread: PTRS now OP?6 Apr 2015, 11:09 AM
, it would be really great if you would stop spreading misinformation. i did a several rounds of tests using cheat mod to test how obers perform against ptrs/dp guards. tests were performed over open ground with fighting taking place at long range vet 0 no lmg34 obers vs vet 0 ptrs guards no dp = RNG toss up on the last ober model and guards model vet 0 lmg34 obers vs vet 0 ptrs guards no dp = obers ALWAYS win with minimal casualties (1) vet 0 lmg34 obers vs vet 0 ptrs guards w/ dp = obers ALWAYS win with minimal casualties (1) vet 2 lmg34 obers vs vet 3 ptrs guards w/ dp = obers win ALMOST ALWAYS with 2-3 model casualties vet 5 lmg34 obers vs 2 vet 3 ptrs guards w/ dp = obers always win with 1-2 model casualties thanks to suppression. the only situation where guards win is where they have significantly higher vet AND the dp28 upgrades. In: COH2 Balance |
Thread: INDIRECT FIRE way too imbalanced5 Apr 2015, 01:24 AM
No it isn't. It just fires in a line. In most cases it's worse then it's normal barrage. the shells drop directly in a line, its basically a precision strike since you can determine exactly where you want the first shell to land In: Lobby |
Thread: leIG supression3 Apr 2015, 23:49 PM
friendly reminder to everyone to consider infantry gun and pack howitzer as very long range AT guns when positioning them. they perform best when shooting directly at their targets rather than over shot blockers. dont think of them as mortars, theyre quite different. also the IG is also a really really soft 120mm counter. use attack ground to target 120mm squads and you can suppress and kill models. suppressed squads have their cooldown increased by like infinity so itll effectivey make the 120mm combat ineffective In: COH2 Gameplay |
Thread: Over nerfed Obers2 Apr 2015, 17:29 PM
Are paras and shocks that much different? They have very little utility as well.all 3 have grenades, 2 have smoke, 1 had a booby trap, and amother had a timed demo In: COH2 Balance |
Thread: Is the King Tiger still worth 260 fuel?2 Apr 2015, 17:21 PM
Here's the thing though, if your opponent has enough fuel to call in 2 or 3 is2s once they have 11 cp and you havent punished them for doing infantry only play you kind of deserve to lose. The only fuel purchase I mentioned with the jp4. You don't even need to get it to have good supporting at, and if they're not teching you don't need it at all, you can just rely on shrek raketen and mines. If you get the jp4 though it significantly helps in dealing with enemy armor and stalling the game to get your units more vet and grind it out for the kt. In: COH2 Balance |
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