Profile of LemonJuice
Post History of LemonJuice
Thread: Ostheer, the never ending struggle11 Apr 2015, 00:56 AM
How the hell do you flank from 4 directions lmao In: COH2 Gameplay |
Thread: Ostheer, the never ending struggle10 Apr 2015, 17:31 PM
no i say this because i use it in 1v1 ladder. In: COH2 Gameplay |
Thread: Ostheer, the never ending struggle10 Apr 2015, 16:39 PM
Two mg42s will completely shut down most rifleman pushes and mind gaming with snipers is really funny to watch. In addition Ostheer t3 received a decent buff considering Jacksons now require 4 shots to kill a panzer 4 or ostwind. Panzer 4s will now actually beat a Jackson if they both fire their first shot at the same time since the panzer 4 has a faster reload, but will pretty much always lose at long range since the Jackson significantly out ranges it In: COH2 Gameplay |
Thread: A letter to Relic COH2 Game balance team9 Apr 2015, 05:22 AM
the thing is USF actually doesnt need as many options because their important units unlock rather quickly and they can handle a variety of situations with the units on hand. riflemen are quite strong throughout the early and mid game, and they can continue the aggression with lts and light vehicles, where as okw has relatively easily beaten units in the early game and then struggle to get out relevant vehicles. the majority of their DPS is focused around the sturmpioneers which can be focused down pretty easily by the more numerous rifles, and as paula mentioned rifles beat volks grenadiers pretty much all the time on a 1 to 1 basis. In: COH2 Balance |
Thread: The Mortar Thread9 Apr 2015, 01:56 AM
id rather have a 120 than the ost mortar In: COH2 Gameplay |
Thread: PTRS now OP?8 Apr 2015, 19:24 PM
OK just did a few tests mg42 vs 4 cons w/ ptrs. if the mg42 is in open ground the ptrs blob will be able to take out the gun pretty quickly, but theyll be suppressed in thier attempt. if the mg42 is green, the cons will always be pinned before they can destroy the gun. In: COH2 Balance |
Thread: PTRS now OP?8 Apr 2015, 19:15 PM
i play this game almost every day, i know that hte PTRS can hit the weapon. what im saying is that it wont ALWAYS hit the weapon over the crew. In: COH2 Balance |
Thread: PTRS now OP?8 Apr 2015, 19:07 PM
youre assuming that the PTRS will always target the weapon, which isnt true. a lot of the time it will hit the crew members. tbh, i see cons and guards decrew mg42s more than they kill them. ive seen more paks destroyed by PTRS fire than machine guns. In: COH2 Balance |
Thread: A letter to Relic COH2 Game balance team8 Apr 2015, 19:05 PM
pretty sure what paul wants is just more ways to play the early game. right now the early game is very limited strategically what you can do as OKW. you only have the sturm kubel and volks to really work with. kubel can quickly become 240mp down the drain when the m20 or scout car comes, so you have to fall back on just sturms volks and maybe the mg34. In: COH2 Balance |
Thread: PTRS now OP?8 Apr 2015, 16:53 PM
1. monitor weapon hp, repair when necessary 2. the only way you can quickly destroy an mg42 gun is if you have like 8 or so cons shooting at the gun. this means that pretty much the soviets entire army is in one sector of the map, go out and get some map control. 3. 2 mg42s will pin a con blob faster than the con blob can kill the mg42 4. dont leave your mg42s alone, as soon as you see the conblob get suppressed you should be relocating mortars and a gren or pio squad to help deal with the suppressed units with flamers + riflenades. In: COH2 Balance |
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