I tryed what you said on Angoville left side ( i was bottom) and despite catching nearly all his riflemen everytime, he still had more map control and had shermans using smoke then getting up close to my pak guns. Couldnt handle the riflemen running everywhere as well as the shermans
move up to capture territories after you force retreats, camp his cutoff so it delays his vehicles. this is by no means an easy win strategy, but its quite nice when executed
this is the best ive got unfortunately. i went up against several pretty decent players during matchmaking though, just didnt bother to save the replays ._.
that game was when i was still trying to get a feel for my build order, what worked best, etc etc, so its not as streamlined as what is now but it does showcase the cornerstone of my strategy: double MG42 into halftrack into aggressive pressure on enemy cutoff
Wouldnt CAS be absoulutely sexy with this build/strat?
Doctrinal choice is pretty much up to you since you actually don't need to use heavies against usf. CAS, elite troops, lightning war, blitzkrieg, all work pretty well. It's just up to you what you want your mid and late game to look like with docs
send all your forces to your natural resources (the points on 'your' side of the map.
use pioneer and hmg to cap cutoff/muni/fuel. pioneer should always be capping one sector ahead of the hmg so that the hmg can react to any rifle pushes. pioneers beat rear echelon at close range.
use 2nd hmg to cap any strategic points you missed, and to prepare for the inevitable flank attempt. your grens will arrive to spport the 2nd hmg.
upgrade flamethrowers AS SOON as you have 60 muni. upgrade to t2 AS SOON as you have 45 fuel. the whole strategy here is to stall and hold ground until you get your halftrack and then you push on to their cutoff and you camp it.
once you start teching battlephase 1, queue up a pioneer as soon as you have the manpower. use this pioneer to build the t2 structure. you DO NOT want to retreat the flame thrower pio at all costs. he is your main DPS dealer and use him in conjuction with the mg42 to force retreats so you can slowly creep up to take territory
prioritize upgrading flamethrowers over lmg42s. lmg42s are great but flamethrowers have the potential for massive crits, and you double the chance since you have 2.
once t2 structure is up, you sohuld have enough resources for a halftrack, or else be very close to it. queue it up. as soon as half track is ready gather all your forces and attack the enemies cutoff. most 1v1 cutoffs have some sort of structure. garrison your veteran mg42s into the structure.
odds are the usf player went LT. 2 mg42s counter LT tech completely. why? because the mg42s shut down the lt unit itself, and incind rounds destroy both the m20 and the m15aaht. its very important you leave the mg42s in the building so that the enemy cannot see the reload animation before you shred their light vehicles.
use flamer pios to ward off any rifle flank attempts. use grens as normal, riflenade when possible, get lmg42s once you have flamers etc etc.
some things you must take into consideration:
the usf player is PROBABLY not retarded, so he WILL try to flank. change the position of your machineguns every time you force a retreat.
try to keep the two machine guns within firing range of each other. that way they can support each other when one gets flanked. also remember to keep your pios nearby your machineguns. they help each other, the synergy is real with the spotting as well as flamers.
pay fucking attention to when rifles throw grenades/smoke. once you have a halftrack grenades are almost a non issue since you can just spam reinforce.
remember to play safe in the early game since losing your mg42 = very hrd game
remember once you get your halftrack to aggressive push forward and to not be afraid of unupgrade riflemen because you can outreinforce their dps
remember to bait enemy light vehicles into your incid round mg42s in houses.
remember you can attack ground using flamers to shoot throw smoke and shot blockers
remember to always spot for your mg42s.
remember to lay tellers if you have some extra munitions.
remember that wehr t3 is extremely good against usf right now because a jackson needs 4 shots to kill ostwinds and p4s, while p4s only need 3 shots to kill a jackson and have 1.5 faster rof.
remember that if you successfully camp his cutoff for a long period of time youll be able to get a p4 around the same or earlier time as his sherman, and youll be able to destroy the sherman or atleast bully it and use your p4 to kill his fucking rifles.
if executed properly, youll be floating manpower in the early mid game because youll have suffered minor casualties while your machineguns do all the work in suppressing infantry and forcing retreats. use this manpower surplus to aggressively throw your grens into fights while having a halftrack nearby to reinforce, buy at guns, pgrens etc.
the thing is that players have proven time and time again that it is possible to win as all 4 factions. its not like one faction is blatantly overpowered in this patch, they all have their tools that the player can choose or choose not to use.
Wow I didn't know Pak guns had tracks that allowed them to move quickly at a moments notice, as well as a crew protected from small arms fire. And since when did the Pak get a turret? That must have been recent.
Crew weapons =/= tanks. You would have had a case if you mentioned the USF AT gun.
The IS2 isn't impossible to counter, but it's a huge pain in the ass and it sucks that when you buy a Tiger your paying the same price as an IS2 for lower armor and worse mobility.
heres a tip:
have all your AT guns bound to 1 control group. i dont normally use control groups, but for select cases (at guns and snipers) i do. keep your at gun group out of sight, behind your lines. when you see enemy armor, attack move to YOUR front line, instead of the enemies. the paks will automatically rotate to engage enemy armor, automatically engage at longest possible distance, and their reaction time is much faster than if you had manually set up the paks and then manually reposition them since theyre only setting up, theyre not tearing down and then setting back up again. this is how you should use AT guns for every faction.
It doesnt matter what you say Lemon. They'll just say "no ur wrong" for another 5 pages.
Unless you want to boost your post count.
i could careless about the idiots who post misinformation, but there are a lot of people who read but dont post that may have their opinion changed and try to play wehr combined arms style instead of gren spam like a lot of players currently play.