Lemon, when comparing infantry squads, from my own point of view I first evaluate if they are cost effective. If you put falls, jaeger and <upgraded> obers ('cause without a lmg/stg upgrade they are quite useless) of course obers will look better. All nice and great but the more you will build new ober squads, the more you are exposed to severe manpower bleed. Sorry, but building 1-2 ober squads won't do for me. I better build other infantry.
Let's put it like this: one ober squad in a blob of 5 squads can be safely targeted by all squads in the opposing blob and forced to retrat in 2 secs if not killed. Because the rest of the axis blob does not consist from obers, but volksgrenadier which are kinda shit at AI chapter. So you won't be able to use them properly most part of the game.
On the other hand, if I blob together 3 jaeger infantry / fusiliers and 3 volks, that will be quite different and I will find myself in a better situation than before because:
1. you can't focus on all jaegers /fusiliers at once;
2. my blob's DPS will stay there longer and decrease slower because I will retreat my jaegers / fusiliers squad by squad if you focus on them;
3. they are CHEAPER to reinforce and to buy! Alot cheaper. Losing a squad or several models won't have the same impact in my manpower flow as losing an obers squad;
4. Bonus: jaeger can be spawned from buildings so I can have them right there, right away, where I need them. Oh, and they can boby trap as obers do.
In falls' case things are a little different, but I still prefer them compared to Obers. They can be spawned from buildings and they don't lose their Fg42s while having good DPS at ALL RANGES.
So having in view all these issues I would rather say that Obers are the least cost effective infantry unit OKW has. So, as long as OKW has better units (if we take together cost effectivenes + performance) why should I build obers? This is the thing. They are maybe not UP, but certainly they are / or should be / underused by any player who knows to preserve its resources.
how can the enemy blob focus you down when you have the BEST long range infantry? you ALWAYS engage at max range with obers since the enemy is weakest at max range and the lmg34 is strongest there. if they try to close the distance just back off with ur obers and let your volks get free shots in.
because of this reason its pretty difficult to bleed obers with rifle fire since not only do they have good defensive modifiers but they also should always be at the max range of the enemy. falls on the otherhand have to get significantly closer to engage, and on top of that dont have the defensive modifers obers have meaning they are way more likely to get focused down. sure they have good DPS at all ranges, but the fact that its split into 4 men is a really bad thing. they cant laser down models, and often times each fall will target a different model, meaning that the enemy squads hp will drop, but models wont die as fast as if all the falls were targetting one model. obers avoid this problem because the lmg is the main source of damage output.
you can play however you want, i dont really care. but dont say that obers are not cost effective when they inflict a lot of manpower bleed in exchange for taking only a little damage.
also for the people saying to stop justifying ober performance around vet 4 and vet 5, im not. obers get a massive power spike at vet 2 with a whopping +40% accuracy, thats when they become a lot like the old killers they were.