what the fuck? 'their' can be used as a singular possessive pronoun. |
I'm sorry but with all due respect, what 1v1s? I see on your playercard you have about 20 games played with Brits in random 2v2, but unless the playercard is glitched out I see no games as Brits in 1v1s...
Still, I don't think the Croc was an "I win" unit like you're making it out to be, that you're automatically guarenteed you to lulzpwn your opponent. It certainly was OP earlier when it had 280 armour, 1600hp and 16 damage flamethrower, but now I think, while strong, it's a fairly situational unit and investing in one over say, a couple of Cromwells or a Comet could be a grave mistake that can definitely lose you games. Now with the outrageous price increase it will definitely not be worth getting since it is so specialized and cannot effectively deal with the late game units which it will be competing against.
custom games/inhouses. like 60% of the time automatch is a waste of time.
You'll pay 230fu for exclusively AI vehicle, while your opponent will be able to get general purpose one for the same cost or two meds or AT and AI vehicles.
You're paying 230 fuel for highly specialized vehicle that comes at 13cp, have barely any range or armor, is slower then scrub adapting to new patch, now will take ages to vet up and you'll have to rely on AT guns exclusively for AT, because PIATs are useless against players who have more then air in their head.
Getting a croc will completely expose you to armor while giving you limited AI performance because of speed and range.
I'm talking about preview here, not life version.
Relic should decrease range OR increase cost, not do both, ending up with classic lelic penta overnerf.
Thing is, no one will get croc after the patch, because it will arrive too late, cost too much and perform to poorly.
then dont use it if you want/need a general purpose tank. if you have no AT in your army, why the fuck would you get a croc? makes no sense at all. if you want a tank that can take a shitton of damage, and negates enemy infantry/at guns, then get the croc. |
at the end of the day, i think with these changes you wont be able to magically pull a victory out of your ass when you call in a croc (like i have done many times in 1v1s), and instead the better player will win a match. |
stop looking at the unit in a vacuum, and look at it in the perspective of the WHOLE faction. the crocodile + at gun synergy is extremely strong. with basically pak40 stats, it has good chance to penetrate even heavy armor at max range. what is the counter to a croc? as you guys say, dedicated TD, other heavy armor, and AT guns. AT guns can quickly become invalidated by the croc itself since it just burns them to death while tanking a few shots. literally the only tank that can handle AT guns this well is probably the KT, but even then it can miss shots. THE FLAMER ON THE CROC CANNOT MISS. infantry is also held at bay/driven off because they cant stand up to the croc. this leaves armor to counter the croc. well, guess what? the brits have access to a fucking pak40 that counters armor. if you need a more mobile option, you can use comets or fireflies.
another issue with the croc is even though its killable (albeit difficult) its very possible to keep it alive until you have enough fuel to call in another one (in live). so as an axis player, you just spent all these resources to kill a croc, and then the brit player suddenly calls in another one. |
I'm 75% sure it only appears in fog if you've seen it already. |
It's kinda interesting cause on some maps the change will actually be really mininal. For example of your dropping fuel on langres, it'll still come in a very short flight path. I also suspect that if you call it in on lieurnex that it will have a short flight path thanKS to where the points are located in relation to the boundaries of the map. Would be worth test g on all the maps before you just disregard the commander next patch |
Lmfao people in this thread actually thinking the croc gets blocked by 1 tank |
bombing run doesnt happen if there are not units. |
the airstrike is the 'overwatch' aspect of this doctrine. it recons the target area, and if theres enemies in it, it will strafe them. if enemies continue to stay in the area, a 2nd stuka will bomb them.
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need t4 to deal with brits. luchs hard counters infantry sections, obers can hold their own as well if you micro them well. the biggest issue is dealing with the inevitable crocodile and offmap artillery/airstrikes |