the T34-76 is never cost effective at all neither to mass them nor to trade them for a single P4,its always better building an SU-85 and counter pretty much every tank except heavys,the T-34-76 costs too much mp which results in mp bleed and also comes very late,its never a good investment to buy something thats outdated the moment it arrives (unlike before)
its low stats never make it effective at normal tank engagements which results to even more poor performance when it shouldnt(like poor accuracy trying to hit the rear amor)
Whats worse is its ability to ram is also really bad,you sacrifice your t-34 just to stun the enemys vehicles/tanks!!(it could ba a great tool for late game nope...)
also cause it lacks firepower or any good trait to make it unique(being cheap isnt one of them)makes the tank lackluster
i mean why would you build 3 of them when they do nothing(can hardly fight infantry)or(tanks) they are like tank destroyers then only more unreliable at what they do and not cost effective.
some small buffs are neaded,its arrival would be best since it was hit hard when it was placed on T4 which now requires T3 to be build.
Everything the T-34-76 does the entire T3 roster does it even better,cheaper and comes faster(unlike our T-34 friend)
AND if by any chance you need medium tanks then most people would go for the 85 version since its an upgunned 76 one on every stat
the 76 needs a unique trait that makes it viable and unique or small buffs to make it atleast somewhat good at something.
trading a 300/80 tank for a tank that costs much more is not worth it? poor accuracy means nothing when your shooting and close or medium range. as i said before, you have to all in. you cant just peck away at long range and expect to do anything. what do you mean by lack of firepower? the tank has an average reload, and does the same damage as every other medium. the only bad factor would be its penetration.
sure you can play conservatively with su85, and just grind it out. however grinding out battles can be rather risky, and su85s are countered by elefants, mass pak40s, and jp4s. the whole point of doing a fast mass of t34s is to crush enemy axis armor one by one before they can achieve critical mass. literally every axis tank is more expensive than a t34, so trading 1 for 1 is always worth it, but youll never beat an axis tank 1v1 so thats why you need 2+
see most people want a tank that functions more as a typical panzer4-esque medium tank. decent armor, decent gun, good veterancy. the t34 is not that kind of medium tank. its a swarm unit. if you dont want to use it that way, dont use it at all. you can get a t34 85 that fits that role, or you can play passive and use the su85
also a quick note about your critique on ram, there is two uses for it and thats to hold an enemy tank in place. wether it be for other tanks to get around it, or for an offmap bombing run/artillery strike. its very dependent on where the tank your ramming is though, if its on the edge of the map the bombing run will come in much quicker than if the tank was in the middle of the map. another use is to finish off very low hp tanks. since the ram is a guaranteed 100 damage, you can use it to knockout tanks that are trying to get away. either way, its a really last ditch thing and i dont often use it myself.
Poking my head in here - conscripts are 20 to reinforce; weapon teams are 15; the only way you can save MP is to merge into engis, penals, or guards, otherwise you suffer the received accuracy penalties for shocks. Unless I'm misunderstanding something?
yeah i meant reinforcing your other infantry squads, particularly guards.
Hummel?, that would be almost like a B4 howitzer firing 4 times, if the Sexton and the Priest get buffed, then go right ahead (Maybe it could still destroy bridges with 1 shot like in COH 1)
So that's the reason that we see flocks of T-34-76 in every battle! But, wait, we do not see the T-34-76 in the game at all. Answer: you can not massa tank for 310 MP. Surprise!
you actually can, obviously the key is to minimize bleed through various methods so you have a fairly healthy pool of manpower. the easiest way to start is to always use conscripts to merge instead of manually reinforcing. the one time i played against t34 76 spam was against a pretty competent player and i actually had no solution to them once they hit critical mass. i think most palyers dont use this strategy because 1. they already have bias AGAINST the t34, and 2. players dont like to all-in tanks, and instead prefer to poke around and try to keep them alive.
That's exactly the way I was using them before the big soviet revamp. Being in T3 they came right in time to catch your enemy off guard if you rushed to build them. But didn't use them since then. Maybe I will give it a try again, old style like this? Sounds interesting, especialy if you said it is achievable.
A question arise though: by the time they come, aren't going to be alot of axis units on the field with pretty high experience? The strength of T34 in the past was that it came pretty soon and you had time to vet it. Now, it comes vanilla in a world of pain, populated with 2 stars stugs, maybe 3 stars pzgrenadiers, volks or so.
what are the stugs gonna be vet 2 off of? in any case 2 t3476s will easily smash any ostheer medium, it only takes 2 penetrations from each tank to kill one. the primary use of the t34s will be to quickly snag enemy armor kills. fighting infantry can be dangerous because you could get snared and killed by an AT gun, not to mention the accuracy on the good is kinda poor so itll take multiple shots to land a hit. the best way to kill infantry is if you fire en masse or just run them over.
the strength of the t34 is in its numbers, unlike any other medium tank. it is by far the easiest medium to amass. if you skip building any t3 units, and go straight to t4, you can get your t34s around the same time as enemy mediums, except for the fact youll be able to amass more armor than they can. youll always want to 2v1 enemy tanks, and if you trade a t34 for a panzer4, then its worth it. a okw panzer4 costs almost twice as much fuel as a t34 does. youll be able to continue amassing t34s, and your infantry wont have to worry about enemy armor. panthers usually you need to 3v1 them. if you get rear armor hits, itll go down very quickly.
but lemon, t34 cant penetrate for shit.
yes, this is true. its penetration is quite awful, thats why you need to ALL IN with your tanks. this is the scary part of using t34s. if your opponent mined the approach or has like 3 paks just chillin fog of war, things can go very poorly. however, if you have 3 tanks you can often just rush in to enemy armor to get point blank and rear armor hits. it does require some micro, so the faint of skill really shouldnt try this.
but what about shreks? well the thing is even 3 shreks will only bring a t34 down to half or so hp. and you have multiple t34s. NEVER EVER send in a t34 alone because its just food. if you have multiple, you can all in, decisively trade 1 or 2 t34s for an enemy tank, maybe crush some infantry along the way, and back out.
the best doctrines for this imo is the ones with guards, mark target, or IL2 bombing run. i believe there is one that has all 3. guards to help sustain your mid game infantry power and overwhelm axis infantry, mark target to help you quickly kill heavier armor, and bombing run to clear out pak walls or enemy trucks/fortifications as you charge forward.
as i said before, the scariest part and the one people dont understand is that you have to dive with the t34s. you cant just poke around like you do with panzer4s. you go all in, kill their armor, and run back out. trading is necessary and it WILL happen. however it is much more important to stop axis from acquiring a critical mass of armor, so the trades will be worth it.
its a lot like new hope (even to the point of reusing certain themes and scenes) because theyre going for the nostalgia factor imo, trying to remake popular sequel scenes with technology from 2015 and just loading the movie up with little jokes and throwbacks to the original star wars.
also i think its pretty intentional that kylo ren is depicted the way he is
Now why the heck mgs are not working properly like, I don't know, VCOH?!?
Every MG in the game should do its job.
vcoh and coh2 are very different games. vcoh infantry squads run quite significantly faster than in coh2, units are much better shooting on the go, and there is no vaulting, so its very easy for mgs to set up at choke points.