I absolutely love the USF mortar due to it being quite different from the other mortars in terms of constantly positioning close behind your line, firing, repositioning, repeat. However the scatter seems to a bit much even from afar and replacing the Vet 1 ability with WP rounds would allow for more tactical opportunities. Should keep the smoke barrage instead of WP replacing. (Thus a smoke and WP barrage)
Also it seems to fit USF well considering the fast RoF and quick de-setup time.
the stats are a copy of the ostheer mortar |
i actually dont really see a reason to play ostheer anymore, the only thing they do objectively better is the sniper, and arguably the mortar. okw has access to better infantry, a slightly weaker mg, and has access to the same mg doctrinally, better elite infantry, better tanks, 5 levels of vet, etc. |
jason fixed this earlier today. |
Also, I don't understand why OKW can't get MG34 until after you get a truck. It prevents OKW from having flexible openings and build orders. It makes no sense since Brits and Wehr can get superior MG's instantly, why not OKW?
literally because asymmetrical design. why cant soviets/usf get an mg from the start? |
this patch is actually kinda funny, played about 8 or 9 games on stream. from a 2v2 perspective OKW seems a lot stronger now.
prepatch, volks would really struggle to hold the line against vet/geared/specialized allied infantry, but thanks to the STG they can actually be pretty aggressive and will beat unupgraded allied infantry. allies basically HAVE to invest into bars,lmgs,ppsh, or specialized CQC infantry to actually stand a chance. okw used to have a dip in relative powerlevel in the mid game, and then spike again in the late game, but now its a pretty smooth ride thanks to the fact that volks can hold their own and even aggressively defeat infantry.
light vehicles arent that much more of a problem actually. you still cant go balls deep into volks since they can just chain faust you or faust + raketen and your light vehicle is done for. the shrek change only really affects volk vs tank combat, but by the time allied tanks roll out you should already have a tank of your own to deal with it.
t34 spam is borderline op, the hull/coaxial mgs are actually really strong right now and can drop models at a good pace. that and combined with the fact that theyre barely more expensive than a t70 means you can have a lot of these and never stop building them
penals are on the op side imo, their weakness to vehicles can really be covered up by guards and AT partisans, i feel like their role overlaps with shocks too much.
also i highly recommend using the USF mortar smoke barrage, the crew fires it really quickly compared to other mortars (this is undocumented but intended) so you can create a nice smoke screen pretty quickly.
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exploitative lmao CMON MAN. |
maphacks useless what. |
Looking cool Lemon. May I ask about the second airman, is it based off a reference? The gear looks RAF, but I really don't know.
Good eye, i drew it from a picture of Edward Francis John "Jack" Charles, a canadian ace that fought in the battle of britain |
I can see famouse Eric Hartmann photo.
So wouldn't say this is pure drowing.
Also, its shows your love to whitining FashGermany
so...drawings from references arent drawings...interesting. |
Cool Cool. I'd luv to see a sherman tank or maybe the female soviet snipers. Your deviantart page is pretty decent too.
ill do a female soviet sniper. sherman tanks are actually aesthetically BAD |