Sending troops across the river is just soooooooooooooooo boring though. It's like they see a frog in the river and they all point it out to each other and take pictures of it with their iPhones and then they spend a while talking about pets they had when they were kids and then they get halfway across the river and then they do it again. It's like come on I've got a strategic point I want you to cap, you could've been there 10 minutes ago if I had told you to go to the middle and then just walk south. |
But if you're ever halfway through a game and you say to yourself "wow I really hope that when I tech up to tier 4 I can buy a really expensive tank" then CoH 2 is the game for you! |
In Steam, right click on the game, go to "Properties," and select "Set Launch Options." Then just add -window -lockmouse |
It does feel a bit more like real life (or a game that mirrors real life more closely than vCoH, like Men of War) in some respects (very high lethality on stuff like flamethrowers, mortars, and tank shells, true sight, extremely damaging tank combat at long ranges, reinforcements coming from off-map rather than from buildings, less stylized buildings, fewer obvious/clear tracers, no magic line from snipers and AT guns showing where they shot from, tank criticals before 5%, no bright green +XP pop ups, true sight).
Also, am I imagining things, or in vCoH did the borders of windows change color when a play entered the building? That definitely doesn't happen in CoH 2 but it happened either when you upgrading a building to a forward HQ or just when you entered it in CoH.
I'm not sure you have to lose personality by being more realistic (Close Combat is pretty realistic and it has a ton of personality), and in some areas they went less realistic (the floating numbers over recrewable stuff, the nerfed small arms damage, the explosions on vehicles) but it does feel like there was an effort to make things more believable and less like the magic fantasy land that vCoH took place in. I think the tank ranges and lethality are the biggest part of this. It's not quite as easy to drive tanks around each other and do wacky looking stuff in CoH 2 because your health bar will go down really fast. |
but your fuel is still adjacent to your main base and see those straws stop clutching at them if the MG team can't see that one squad, that one squad can't see the MG team. You still have to flank and scout for positions.
? I'm just telling you why the game feels like DoW 2 to me - it's not "clutching at straws" because I'm reporting subjective feelings, it's not like my evidence can be incorrect.
Of course once the squad can see the MG, the MG can see the squad, but MGs can only shoot in limited arcs of fire so if you get a squad behind them they usually have to retreat.
And yes, Semois has the fuel next to the main base, but I'm not sure what that's supposed to mean. |
like semois?
Yeah, Semois has a cutoff for each +16 munitions and a cutoff outside each base.
I thought of another thing that makes CoH 2 feel like DoW 2 - it doesn't have jump troops to tie up suppression squads, but it does have true sight, which lets a single squad of infantry sneak up on a suppression squad and force the retreat. In CoH it was a lot harder to use just one squad to get the jump on an MG-42 and force it off, but in DoW 2 you could use cloaking squads or jump squads to go on a solo mission to take out the suppression squad, and true sight lets you do that more easily in CoH 2. |
well, coh2 is still a lot more closer to vcoh than to dow2, but indeed, it has a dow2-ish feel : VP race, high lethality, some T2-3 shock vehicule/units with very high death potential, less points to cap, and others
@ipkaifung
not 18, it's 21
That combined with the more homogenized infantry, the removal of target tables, the even larger disparity in squad sizes, the larger focus on building OPs on points, fewer buildings and field defenses to create, and so on. Also, did DoW 2 do the whole "this map is a 1v1 and a 2v2" thing? I can't remember.
Also, ipkf, you're right that teching is less linear in CoH 2 in DoW 2, but it's also more linear than vCoH, so in terms of what direction the game moved in, it went closer to DoW 2, is what I mean. And although you can be cut off in CoH 2, the maps we have (especially that crappy one with the river) aren't as cutoff-prone as most good CoH maps. |
i dont know why but i am under the impression that coh2 resembles Dow2 more than vcoh , is anyone else thinking that ?
I absolutely, positively agree 100%. CoH 2 feels more like DoW 2 without commanders + melee units. |
That would be pretty cool, although with such a low unit count in CoH and CoH 2 it's not hard to just remember that stuff. |
Seriously thought SomeBloke keeps tweeting about how depressed he is, some CoH 2 shoutcasts from him would cheer him and everyone else right up. |