any wehr player should be aware of close quarter fight by default, it's their Achilles heel. It is their defining characteristic to lose against the US and Soviet at close quarter.
If the penal was close enough to satchel you, they would have wipe out your squad through sheer dps to begin with.
and this goes for just about any unit with the hand thrown grenade, except for the tommies. If the rifleman was close enough to throw a nade they were inside their optimum range. It was only a question of death by garand or death by grenade.
It's the difference between a 30m ability and a 20m ability.
the range of the hand thrown grenade (20m) mean it's unlikely for more than one squad to be within the grenade throwing range. The wehr have already lost the fight if more than 1 or 2 rifleman get within range. The wehr player should really be falling back or retreat.
Even the volks is at a disadvantage at close range against the US and Soviet.
on the other hand, it's much easier for the grenadier to get within rifle grenade range. Small arms range is 35 meters and the rifle grenade have 30 meters. Most grenadier will be within range to use the rifle nade. There's more potential shooter and more potential victim.
I love how you completely ignore the minimum range.
If the rifleman was close enough to throw a nade they were inside their optimum range. It was only a question of death by garand or death by grenade.
By that same logic, don't fight grenadiers at their optimal long range.