They may lost some time but earn a free victory, and I never ,never did it in 2v2+ games. I'm a good player and a fanatical of this game, but I cant stand some maps, and lately seems that my favorites maps are banned as a divine punishment.
I'm not proud of it, I think I lost a control and its sick, but...,I realy need a new game mod before quit this game....
http://www.companyofheroes.com/leaderboards#profile/steam/76561198006700418/chart
That chart... Oh my God. You have a real problem dude. |
Campaign or TOW missions are nice and slow paced for new people. The things they struggle with aren't not knowing build orders, but with the core concepts of the game, which those can teach. |
No. |
There is no time that moving faster would be considered a nerf. If he is sprinting constantly for free then it is only better. If you can't control him because of how fast he moves then this is a l2p issue.
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That comparison makes no sense, since Blitzkrieg is on activation, captain constantly sprints. Apart from that, thank you for reinforcing my statement.
There is no time that moving faster would be considered a nerf. If he is sprinting constantly for free then it is only better. If you can't control him because of how fast he moves then this is a l2p issue. |
I went through the site's veterancy guide and picked out the veterancy bonuses that I thought weren't very good. The idea's that hopefully they might be replaced with better buffs.
Combat Engineers
Vet 2 - +20% accuracy
Vet 3 - +15% accuracy, -15% cooldown
Received accuracy reductions would be far better bonuses.
ZiS-3
Vet 3 - +6.25% barrage range
Not a big enough bonus to even really be noticeable.
SU-76
Vet 3 - +11.1% barrage range
See ZiS-3.
Guards Rifle
Vet 2 +10% penetration
This very small bonus really isn't going to help these guys fight vehicles any better.
ML-20
Vet 2 - +30% rotation speed
A very small bonus. These units need cooldown reductions or firepower buffs, not better rotation speeds.
B4
Vet 2 - +50% rotation speed
See ML-20.
Pioneers
Vet 2 – +20% accuracy
Vet 3 - +15% accuracy, -15% cooldown
See Soviet Combat Engineers.
Stormtroopers
Veterancy bonuses should match Panzer Grenadiers
LeFH-18
Vet 2 - +30% rotation speed
See Soviet ML-20.
Mechanized LMG Grenadiers
Veterancy bonuses should match Grenadiers.
Rear Echelon
Vet 1 - +20% accuracy
This is only useful if you're spamming Echelons with BARs. Otherwise they don't need an accuracy buff.
Lieutenant
Vet 3 - Passive Sprint
This bonus causes the unit to run ahead of other US infantry units, turning him into an easy target for German units.
M20
Vet 3 - +50% penetration
Basically useless.
M15A1 AA Halftrack
Vet 3 - +30% penetration
Basically useless.
Major
Vet 1 - +20% accuracy
Because of all those times you need to tackle German infantry with the Major's M1911.
Sturmpioneers
Vet 3 - +25% construction speed
Basically useless.
Vet 3 - Concussive Grenades
Good ability but needs to be unlocked earlier.
LeIG-18
Vet 2 - +25% movement speed, -23% received accuracy
Both useless.
Vet 3 - -40% barrage recharge, +33% barrage range
Should probably apply to auto-fire as well.
Vet 5 - +15% penetration
Completely useless.
Flak Halftrack
Vet 4 - +15% penetration
In the unlikely event this unit hits vet 4, you're probably not going to be fighting Allied vehicles with it. Not a very big bonus either.
Walking Stuka
Vet 5 - +30% speed, +30% rotation speed, +30% ac/de-celeration
Completely useless on this unit.
MG34
Vet 4 - -20% received accuracy
A very weak bonus on a very weak unit. The gunners aren't supposed to be exposed to much gunfire anyways.
I disagree about Lt, rear echelons, walking stuka, and MG-34. These are useful in almost any situation. |
It is. By the time your other men arive, LT has usually died heroically for his country and the rest of the squad is in full retreat.
Or you could, you know, micro your units a little bit instead of telling them all to run in a blob. If he is getting ahead just make him stop and wait ffs. It's not like people complain about blitz on Ostheer tanks being too fast because it outruns the other tanks around it. |
I would much prefer a Nebelwerfer.
It is unique in that it isn't a vehicle.
It's kind of a crazy technology and thus suits OKW.
Lastly, it is a well-known, very recognizeable asset from WW2.
I dunno, I want to see the Nebelwerfer but I think it would be too much like the Stuka Zu Fuss on OKW. |
They need better light vehicles. The UC and AEC are underperforming and it hurts their early game too much. Piats need a buff against light vehicles that won't impact their usage against heavy tanks. Brits also need something to counter garrisons and mgs better, I would tie in their grenades with t2 as a solution and see if it needs more help with a mortar later after testing.
I also don't think they need a snare. They have cheap and good mines and plenty of good AT options. |
No Retreat No Surrender pls 3333 |