The December pathing change has actually brought a single benefit to unit behaviour:
When you try to move multiple Vehicles from one area to another, the new pathing will cause significantly less vehicle rotation (and thus less of a traffic jam).
This is PARTICULARLY useful when the enemy tries to summon a sneaky artillery barrage (e.g., stuka dive bombing) right in the middle of your armoured column. With the old behaviour, it would be very difficult to salvage your vehicles. With the new behaviour, you actually have a chance.
With that being said, I would rather they reverted to the old pathing, unless they plan to refine new pathing very very soon.
Possible ideas to fix:
1) When the player gives a move-facing command (hold right-click), the vehicles should first rotate before moving
2) Reduce the no-rotation distance from 50-ish to something smaller (e.g. 30-ish)
3) When the player uses an attack-move command, again, the same
Personally, I prefer #1 and maybe #2 as well on top of that. #1 will make things more predictable.
I was not aware that they had made any changes to vehicle rotation besides deciding whether to reverse and rotate. |
There is no benefit to this at all if you know how to use the reverse hotkey, and it gets in the way of normal movement sometimes.
Pros:
Nothing
Cons:
It gets your things killed
It's frustrating
There is no reason at all to keep it. |
I played some more with it, the performance seems fine. Ostheer struggles against a light tank so early though. Maybe they could increase the build time by a little on the AEC to help with this. |
I always hated them. I suppose the balance is pretty good in 1v1 now, so a lot of the complaining on the forums has turned to 2v2+ problems, where the FRP is a much bigger deal. |
Is its performance comparable to something? Little weaker than Luchs at AI and a little weaker than Puma at AT?
The best comparison is if you imagine it as an Ostwind that does 2x the damage per shot, but shoots 6x slower. If it lands right on a model it will kill them in one hit.
AT is a little weaker than puma with less range. |
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Seems fine to me, but I will test it more before I judge. |
I prefer an armor increase by 32 points
That comes out to be only a 6% higher chance of deflection from minimum range and a 5% higher chance at maximum range from the Comet, not very significant.
Comet is superior in the following areas:
Smaller size
more rear armor
war speed comes at veto 0 and is superior to blitz...
no doctrinal smoke
White Ph. out ranges ATGs and kills them from
Grenade kills ATG from close
More LOS
Detect invisible
Vehicle tracking
better R.O.F
Better accuracy on the move
(generally better at flanking)
I would also include a much larger AOE so that it can kill infantry and very low scatter, which is more useful on tanks.
snip
Welcome back. |
Well, the only one who would probably care about something like that is the P4. Every other german AT weapon/tank has >90% pen chance.
Personally, no, I don't think so. It has worse stats in almost every regard: veterancy, tech cost, individual cost, effective penetration and mid/near AI. Apart from that the faction itself does not have: access on effective heavy artillery,any mobile light artillery or rocket artillery -> blob counter/punisher, effective light vehicles, effective medium AI tanks. Is that everything a compensation for a better AI performance on long range?
Why do you think it has better ai at long range, but worse at short range?
The main gun has 3 times the AOE, 50% less scatter, and 50% better moving accuracy. It is better at all ranges. Do you honestly think the Panther is an effective AI platform? |
"But the Comet has free blitz and phosphor" - Indeed it has, and the Panther has better armor, better veterancy, a far better gun, better AI, unlockable Blitz and doctrinal smoke and binos.
Regarding the AI, I probably overexaggerated a bit:
Comet works better on long range against units with low received accuracy while being stationary.
The Panther has better AI against units with high received accuracy and excels even better in close and mid range and on the move.
You're delusional. The Panther main gun will not do shit against infantry, it will never hit them and needs to rely on the pintle mount. The Comet, however, has a very capable main gun for dealing with infantry. The Comet also has half the scatter, and 50% more accuracy on the move, so it can actually hit infantry and flank. It can actually wipe squads because it has a bigger AOE to hurt infantry. This makes up for the difference in AT performance. |