Nobody wins an artillery duel. It's an hour of mind-numbing boredom compared to any regular game. If I ever end up on Shittard, it's because I forgot to do vetoes.
This. Weak arty is good for the game. |
Actual dowside of CAS that can be implemented.
1- Fuel conversion same as lend lease, a plane that can be shotdown. Or like Sov industry.
2- When an airplane is shotdown, add a new CD to the ability, like 3-4 minutes cooldown.
I kinda like this cool down idea. You could even take it a bit further and add 30 seconds to all cool downs per shoot down. CAS would remain powerful but if you're consistently getting your Air Force pasted, you aren't going to have one anymore. |
I think the adjustments Alex mentions would be fine without turning conversion into a passive. As much as I hate this doctrine, it should remain viable. |
Soviets + Guards motor remains the strongest option in the game.
From Guards blob that annihilate infantry to the best medium tank + ridiculous stuff like mark vehicle you have everything. Perfectly synergies with the best artillery and cheap mines and demos.
Even worse in 2v2s. On equal skill facing dual Soviets = gg
No fucking secret.
Which is exactly why OKW has a 5% higher winrate and Ost has a 10% higher winrate in 2v2s. Wait, what? |
wait, I'm a bot?!
< has existential crisis >
Meh, computer made of meat, computer made of silicon, what's the difference?
(FWIW, I think you had a hard job and did it well. Good luck in the future.) |
The area of effect on the infantry strafe is definitely too large. It only punishes "blobbing" if by "blobbing" you mean "having more than one unit on the screen at a time."
The AT strafe (and the loiter) do too much damage, and should be pared back to rough equivalence with the p-47s. Even skillshots shouldn't solo full-health medium tanks. It should require you to get at least one shot on their tank to actually kill it. Offmaps should be finishers, not effectively a mainline unit you can't shoot back at.
Recon + dive bomb is fine (sort of, anyway.) The main problem I see with it is that the audio-only clue is a real "fuck you" to anybody who's hearing impaired trying to play this game. I've got a buddy who has trouble hearing those frequencies, and can't play anything but team games because he needs people to tell him when it's coming. |
Yes, i am aware.
So they can back up, turn around the smoke, then continue the suppression? This process is not difficult and carries little risk.
So your original point (you must either close or leave the smoke wall between you) is not so much a "no brainer" as it is obviously wrong. |
If kubel go reverse after u smoke it then smoke should be between you and rifles. Unless you go trough smoke infront of it again. If it goes forward and close the distance then u have better chance of killing him trough nades or whatever is available.
I mean, this is a nobrainer. Do you even read what u write?
You're aware that kubels can turn, right? |
Agreed that it is shitty for Americans having only access to riflemen for the first few minutes of the game. Maybe we need to think of some new strats as a community though. Mechanized assualt for the early jeep car thingy that I never used maybe? With nades, tech to stuart, who knows what kind of stuff will work if people change their playstyles
Theoretically either recon or mech could work, but you're very much cutting your own throat in the late game. No M1919s, no priest, no E8, no P47's. Para's coming late and with/no control over loadout. I suppose recon's pathfinders will allow you to use the Scotts as blob contol, but recon seems the much weaker early game choice. Ugh. Frankly I suspect that I'm going to switch to soviets when I'm playing allies until there are adjustments made. |
M1919s are fine. As Ost, riflenades vs opponents with bad grenade dodging skills, mortars vs opponents with good grenade dodging skills. (And remember, mortars have smoke.) OKW gripes are more legit, but a fast flack or luchs will still get the job done. At bottom, it's a good thing IMO that the omega infantry based anti infantry unit is doctrinal & in the weakest AT faction. |