Two rams...two tigers...two fails.
But we have secret weapon...
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Gren spam still works on bigger maps like Semois and I'd say Langreskaya...
Other than that, the more grens you make the higher your chances of missing a Molotov. Of course, making an MG is even worse.
The bought vet MGs are quite good though...They suppress very fast and do a ton of damage.
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Someone needs a faction.
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Ok, fine increase the manpower cost. Generally as Soviets unless you're letting everything be shredded to 1 guy every engagement, you're never having MP problems. Maybe even as high as 150, it's totally negligible still at that price when upkeep means nothing.
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Buff AT Gun movement speed and turn rate.
MG42 will be back in action soon.
In compensation for hordes of LMG-toting Grens owning it up with their on-again off-again on-again MG42 buddy, raise cost of LMG to 80 muni.
Plant your tellers.
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At the conference of elitist COH bastards...
"Eh, we still have our reliable vCOH on Steam!"
...
"Mein fuehrer...
They have not yet fixed the issues with vCOH Steam."
[untranslatable]
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Don't worry (I'm in beta).
There are far bigger issues.
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I don't know. There ought to be a place for a casual RTS, COH2 seems to want to be it. Age of Empires lasted a while right? That's fine, but Relic has got to stop underestimating people's gullibility. No, guys, even the casual 4v4 players are not buying something to counter something else. We're not that stupid.
Hint: when scamming people, try to hide the actual scam bit, eh.
COH1 is something else though. You really need to just quit for a while and come back to see how impressive it is compared to any other strategy game out there, ever.
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I really only have one overarching observation.
COH1 is stressful as hell. It's chess in an RTS. Manpower bleed is really weird - it hurts, but if you have resources, it's possible to still come back with good micro or the right unit at the right time. Whereas in COH2 if you lose squads, it's really not a big deal at all. In COH2 lack of manpower bleed from upkeep means you can spam 6 conscripts and reinforce all of them and still tech. Wow, the couple COH1 games I just played I was actually forced to make some REAL choices after I took some heavy rifle MP damage. Really, manpower needs to become an ACTUAL resource. Indeed every resource seems much less ample. Tossing a nade now will mean no M8 gunner, that sort of thing. Generally I think every muni ability infantry have ought to have a higher cost in COH2. Where are the tough choices? But this does make COH2 a lot less stressful.
COH1 has an incredible slippery slope. You lose a sniper midgame, you're in trouble. Sometimes you rebuild it. The other guy then lost his bike I baited into a mine, he didn't rebuild. My second sniper was able to go to work because he didn't have one - should my opponent have rebuilt? I dunno, there were a lot of things he could have done.
And woah..MGs. I forgot what the MG42 is supposed to be like. I forgot how hard it was to actually flank a good player in COH1. Instant suppression 3/4ths of a screen away? Yes please. But I see why they've weakened the MG42 so much...With that much power in a game where manpower is much more ample, that much MG42 power just makes Ostheer way too potent. And indeed it was a month ago.
All that said COH1 doesn't seem to be quite as fun...It's like a puzzle, move this here, micro that correctly, is the sniper on hold fire...To me it's now a series of annoying complicated mechanics. And because manpower is SO crucial in COH1, everyone fights extremely conservatively, which basically makes the game pretty dull to play. It's chess to COH2s...checkers? Not quite, but something between the two. Intellectual interesting, really great game? Sure. A roaring good time? Not so much. The last game I just played in COH1 I was forcing myself to breathe, I was concentrating so hard...
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Nicely played by ismiguelito and featuring a lot of the OTHER cool stuff Soviets can do, like conscript repair, tank capping, making mortars. DOES NOT INCLUDE A T-70. Not even one.
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