All they need is some game logic to reduce the range of nades when suppressed. Both the herpderpMollie toss and the rifle nade problem solved.
That's fair because you may manage to get a flank on a Maxim/MG, but it still turns in time, you are still rewarded for the flank by being able to get a rifle nade/Mollie off.
Simple solution to a simple problem, but I doubt Relic can manage even this.
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