You can produce tanks from buildings?
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Last patch was too imbalanced to want to play in a tourney.
Not sufficient time was given for signups for this last 2v2 tourney.
Games where skill levels are equal are too often decided by RNG or one key squad/tank wipe that cripples the enemy. Contrast any high level 2v2 in this game to vCOH and you will see that there is too much dependence on lynchpin units (Tiger, ISU, Elefant). With RNG being even stronger than in vCOH, those unit losses can go either way too easily and decide games. When was the last time you won a 2v2 in vCOH by destroying one Tiger?
In other words, who can take this all that seriously...
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Ez win vs rank 55 player...
I lost every squad cuz it's early in the morning and I couldn't be arsed to micro infantry when I know all that matters is the stupid OP Sov T3 units and getting the pak steal. This is sort of a follow up to that other replay where the guy lost everything and won anyway...
Tiger one-shoting a brand-new, full health guards squad must have made him feel a little better at least.
Relic balance ftw. |
Since we're discussing map bugs, I noticed a new one on Semoisky - after the church was destroyed, my MG on the north side of it could not get LOS on a conscript even though it was basically on the road (just next to the ruined outline of the building). Probably same bug as the hedges I suspect...
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I know...I feel bad for the guy. Maybe his commanders are bugged and he can't use another commander besides assgrens...
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Yes, more COH2 casts please!
Watch guys, this team is quality. |
Was it a win by RNG?
I heart conscript support!
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So we're not imagining the puma overperforming...Panther also seems weak, so maybe accurate data?
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1) Your BO was not optimal. Gren MG is not optimal. Gren Gren Gren MG is better. You need capping power early.
2) You pushed up too far and he was able to cut you off for about a minute or two, which is 20+ fuel down the drain
3) After you retreated gren squad that got bushwacked, you didn't have enough support for MG and you had to retreat when flanked by a single weak conscript. If you had repositioned back further you would not have had to retreat.
4) At 6 mins you were floating 400MP without getting T2 up or producing more T1 units. Big no-no early game to float.
5)At 11 mins when you tried to get back on field you had two grens on fuel point with nothing providing LOS for the MG which also would have let you cap the strat again.
6) You built an MG bunker. Don't build bunkers in 1v1, waste of MP and muni usually. You can try them in corners on Langraskaya or late to hold VPs.
7) Build med bunker late when you had a ton of very low health squads.
8) Failed to retreat your vet LMG when it hit a mine and then looks like you were actually going to try a faust with a one-man squad, shouldn't be surprised when it dies on retreat.
9) Not at all optimal positioning for the pak and MG, so he was able to get on your strat point again.
10) Use the stug.
There you go...I think an AC or some Pgres, or an additional MG much earlier will help you more against 4 con builds. You also have to keep the grens at range, LMGs are much better now long-range and will wreck conscripts if they can't close.
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