Cross-posting from the official forums. Here's what I'd like to see:
-Bazooka needs better accuracy and a cost reduction. It should be able to snipe Kubels from a distance and putting a double-zook squad inside a building should deter all light vehicles (puma, etc.)
-BAR needs DPS increase, and possible in-field upgrade for extra munitions to circumvent retreating to base to upgrade
-Vanilla sherman needs slight armor increase, slight acceleration increase, and smoke to not stop movement
-Nerf to kubel suppressing units in green and yellow cover
-Scatter nerf to walking stuka andAOE nerfto lower squad wipes and equipment destroys
-Jagdtigerno longer shoot through buildings, slight armor nerfs, no more high "shock" chance
-Airborne .50 cal MG & 57mm AT gun drop already manned
-WC1 moved back to 0CP, DPS or armor nerf if this is too OP
-Armor Crew Thompson switched to "Elite Crew" upgrade, which gives crews an armor upgrade to make the more durable, Thompsons, and locks the tank when they pop out of it so it cannot be stolen
-Pack howitzer setup and unpack times decreased and price reduction from 480MP to 380MP
-Pop cap of M1 Priest reduced
-Kubel auto-MG changed to MG toggle with instant setup but 5-6 second unpack during which time the gun cannot fire
Let me add and modify some stuff to my liking.
T-34 Armour increase.
Panzer IV Armour reduction.
Panzer IV gun penetration buff
Howitzers buff
Mortars AoE enlargement
Soldiers don't clump up. (Not realistic and promotes squad wipes)
Maxim AoE suppression buff