I think your problem with the maxim is that you're using it to support your conscripts, not replace them. Just build like 3-4 maxims and 1-2 cons and things will come together. Maxims aren't great against blobs but they can 1v1 grens quite well, and they cost the same as grens, so why not?If that is the case we ought to call the Maxims, LMG squads if they're gonna be the main attacking force.
There, I solved both of your issues
An upgrade on cons probably is never going to happen this late. : (
As long as we're floating fantasy ideas, I motion that since cons are NOT supposed to scale, then surely they should become cheaper than grens in late game? I think the soviets should get a research option in their HQ that unlocks late game, where you pay maybe a small amount of munitions or fuel to drastically reduce the cost of conscripts. It's weird having cons cost the same as grens and penals costing even more with such dramatic differences in scaling.
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Email: nqevnapubat6(xoe)tznvy.pbz
Register Time: 29 May 2014, 11:03 AM
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Game Name: steel
Email: nqevnapubat6(xoe)tznvy.pbz
Register Time: 29 May 2014, 11:03 AM
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Post History of steel
Thread: Let's talk Soviet faction.20 Sep 2014, 02:12 AM
In: COH2 Balance |
Thread: Let's talk Soviet faction.20 Sep 2014, 01:54 AM
Topic 1 Conscripts So after playing as Ost for three days and Soviet for three days I find conscripts pretty underwhelming. In my game as Ost, the conscripts are now better for the first few fights against the grens but once the LMG42 start appearing the conscripts have no real purpose except Merging, AT nade(around the corner) and getting thrashed by HMG42. Same experience when I played as Soviet. The LMG42 just allows the grenadiere to dominate the conscripts. PPSH is the saving grace but it's not in every doctrine except for a few worth using like Soviet Reserve army, Advanced Warfare and Soviet Shock Army. The main cause of this is the received accuracy modifier. While I like this modifier to simulate the poorly-trained/average soldier, it's just plain unfair that Soviets have to bench(sacrifice) the conscripts later in the game and rely on Guards and Shocks. What I propose is to give the Soviets conscripts something to fight back. #1 PPS43 SMG Giving 3 PPS43 SMG to the conscripts to boost their fighting power at close range. If you're wondering where I got this idea it's from Red Orchestra 2. I got killed by this thing more than by the PPSH41 or grenades. #2 DP28 Give one DP28 to conscripts. Can be implemented in 2 ways; a) Weapon upgrade that will cost ammo to get. b) Upgrade through a building like COH1 BAR and every current and future squad will have a DP28 (Which makes sense since the DP28 was cheap to manufacture and the Soviets ought to have a lot of factories producing small arms). #3 SVT40 Give 2/3 SVT to the conscripts for mid range buff. Topic 2 Maxims 1910 HMG In the games as Ost, the Maxims are plain useless against my grenadiere. I find that the MG42 just dominates in suppression and as a Machinegun. I take it that it's this way because of the received accuracy modifier on the grenadiere that the suppression is so little? If it's gonna be kept this way then we should consider buffing the maxim to have better AOE suppression and slightly bigger arc. I do not intend to revive the Maxim spam for those players (which I feel they went over to Ost to spam the 3x more reliable MG42, makes all the German players look bad in the eyes of others). I'm not going to go over USF, it's even more of a mess than the Soviets are. Before anyone goes around calling me an allied/Soviet fanboy, take note I'm an Ostheer player mainly with an almost equal number of games as Soviet. Topic 3 Penal Battalion I find that the penals role overlap with conscripts by fighting mid range. Why not buff them to be slightly better at long range since those are actually trained officers(trained officers=trained soldiers ) stripped of their ranks and sent to take impossible missions. In: COH2 Balance |
Thread: The Cost of Balance and Meta20 Sep 2014, 01:51 AM
I say yes. Like Tobis, I had more fun before WFA was released since it was the Eastern Front and also close to being balanced. Now that 2 new armies have been introduced, it;s gonna be super hard to balance all 4 factions. In: Lobby |
Thread: Most requested unit in coh2 history...19 Sep 2014, 07:58 AM
You want this commander? P-47 Thunderbolt recon C-47 Skytrain supply drop P-47 Thunderbolt strafe P-47 Thunderbolt bombing run P-47 Thunderbolt Rocket strike On-topic I think buffing the M36 to have more armour at the front and to 640 health and a small penetration buff will do. The problem is not that USF can't tank but they can't fight german heavies. Giving the M36 more armour, penetration and health will fix this issue. The M36 has thick armour at the front IRL. In: COH2 Balance |
Thread: Does anyone else have dreams about playing matches?19 Sep 2014, 06:14 AM
I have dreams about COH2.orgDo you get dreams about vetlolcake? In: Lobby |
Thread: A Quick Note For The COH2.org Community19 Sep 2014, 01:46 AM
If he's testing out a unit/strat, maybe he should tell his opponent first? Just curious why he doesn't do that. "Hey. I'm gonna test out this unit/strat just to see if it's OP/UP or not. So do understand why I'm doing this." Could say something like what I have shown above. In: Lobby |
Thread: why some units stay suppressed so long?18 Sep 2014, 09:31 AM
I've seen RE troops suppress people even after their volley fire ended long ago. I actually lost 1 man in my gren squad because of that. In: COH2 Gameplay |
Thread: Adapt or wait? 18 Sep 2014, 09:22 AM
I choose adapt and wait. Much better for me. In: Lobby |
Thread: Ostheer 1v1 USF18 Sep 2014, 09:19 AM
I'm no pro, just someone who's ranked 1000+ but here's what I do. Grenx3 mgx2 mortarx1. Sometimes I would replace the Mortar with sniper and go straight T2 for pak. In: COH2 Gameplay |
Thread: Why were scripts nerfed again 2 patches ago?18 Sep 2014, 02:17 AM
Are you sure? Pre-patch I would lose 2 model to kill grens at close range. Post-patch I would only lose 1 model sometimes none. In: COH2 Balance |
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