So, don't read into the design (that part was just a few minutes of random experimentation that almost certainly won't get used), but I'm feeling pumped at the kind of quality result I'm able to get into the game now and wanted to brag
I've worked out effectively everything I need to know from Substance Painter (and Photoshop), including importing existing textures, and using a mask to keep those 'scratched' areas of paint clear for the metallic lighting and bump mapping to show through.
I'm looking forward to doing a much more improved tutorial video to help out any other budding COH2 artists. Substance Painter 2 seriously makes it so fun and easy once you're up and running. Honestly, I'm now finding that the actual painting stuff is the easiest part of the whole process now I just need to start solidifying some good ideas now.
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Broadcast: https://www.twitch.tv/cyanara_au
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Nationality: Australia
Broadcast: https://www.twitch.tv/cyanara_au
Steam: 76561197966549909
Nationality: Australia
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