RNG fest.
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Thread: Hans vs PauL T34/85s vs KT and JP7 Apr 2015, 18:42 PM
In: Replays |
Thread: Very intense 4v4 from top of ladder7 Apr 2015, 04:30 AM
So much death and destruction, also ml20. GGWP. In: Replays |
Thread: PTRS now OP?6 Apr 2015, 18:07 PM
Nobody talking about shreck destroying support weapons. Problem is shreck potency in infantry on infantry combat. Shrecks on volks, which is at upgrade and therefore should reduce ai power, in fact, increases volks ai power, allowing them to snipe 2 or even more models thanks to big aoe way too often. In last game prior to patch my supressed volks blob, all vet 2-3, all armed with srecks wiped full health 4 man USF hmg crew in one volley on long distance. Ofc, shrecks acc were nerfed after patch (still not enough against infantry), and it is example of rare occasion, but such occasions should not happen at all. In: COH2 Balance |
Thread: PTRS now OP?6 Apr 2015, 17:33 PM
Strangely for the Axis side its ok for this to happen, but its not ok for a weapon that can do armour plate up to 40 mm in to turn a MG/Mortar/Pak into a hunk of scrap when hit. It is not question of realism. Don't get me wrong, i have no desire to see german ubermensch terminators fighting hordes of russians armed only with sapper shovels, but gameplay>realism for the sake of the game. Losing pak entirely to volley of ptrs shots as bad as losing clumped 2-3 man squad on retreat to marksman volksgren with his trusty rocket launcher which made to destroy tanks, but, apparently, kills infantry better than rifle. Both situations extreme examples of bad game design. In: COH2 Balance |
Thread: General Mud (6-8) - The new map for team games6 Apr 2015, 13:51 PM
The hypocrisy is real and alive with this statement. USF has a forward retreat point that can constantly move with the ever evolving front lines thus they have a higher advantage than OKW (by your reasoning). From 4th minute like okw if they go med truck first after kubel+2 volks or 3 volks? In: Lobby |
Thread: near 50 3v3 winstreak mapmaking6 Apr 2015, 00:21 AM
How to lose 50 streak to relic amazing QA work. WTF is that? Do you guys think it is acceptable? Why this broken community maps is not removed via hotfix next day after patch? In: Replays |
Thread: No second game in automatch possible5 Apr 2015, 20:06 PM
I believe it is common problem after patch. In: COH2 Bugs |
Thread: Soviet Jaeger Infantry Commander4 Apr 2015, 22:38 PM
I think there should be commisar nkvd squad with 4 ptrs which could fire them on the move and snipe crews from enemy tanks, making them abandon for 5 muni. In: COH2 Gameplay |
Thread: Sittard Summer - Does not Belong in Rotation4 Apr 2015, 18:00 PM
You have 99% of all maps to flank/blitz Which is core gamepay on which COH 1 and 2 build. This map bring another gameplay which's certainly more realistic and deadly. Not in my game for reason i listed above. It is like walking into pizzeria, to order huge meat pizza only to be told today they not serving pizzas, only burgers. In pizzeria. Burgers. WTF? In: Lobby |
Thread: 6 consecutive losses against arranged teams4 Apr 2015, 16:38 PM
It doesn't take more or less coordination Double kubels openings against allies without m3 player who knows he should concentrate on countering them? Any openings without sov t2 for support weapons and vital early at gun? No double katys or isus to counter blobs? I wish you luck. Axis is extremely straightforward and strategy rich faction in 3v3/4v4, due to all their strategies being decent on their own. Open with med hq, spam volks with sturm officer, support them with fast jagdpanzer to bathe in mp. Open with double kubels into whatever you want to end game in first 5 minutes. Volks spam again into 2-3 mg 34 into raketens into pak 43 into kt turtling. Kubel double sturmpio into fusiliers spam. Standard 3 volks into rushed luchs and double obers, even jli blobs supported by 2-3 raketens viable. I did all of this, and can assure you that you can do even more, pretty much whatever you want, and if you do it right, you will win. I will not continue on wehr, because wehr have even more possibilities. If you played any serious Axis games post march deployment and prior to wfa, where you can not survive against isu without elefant and against b-4 without bombing-focused doctrines such as cas and luftwaffe supply, you should understand. On other hand, bad strategy choose for allies is lost game from begining even if they manage to outplay Axis in early-mid game on all fronts considering equal skill. Allies need strong infantry from usf player (browning paras) to deter volksblobs foolowed by jacksons, sov player to deal with blobs (double katys/isu), sov players for early pressense and trucks harassment (double t2), sov player with strong t1 and sniper play to counter kubels and elite infantry later, and PROBLEM IS, they need all of this in one match, and they STILL will be in dire struggle to counter vetted infantry, superior tanks and tds. In: COH2 Gameplay |
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