Pointless trolling.
Why british is army of emplacements? Why wehr is badly motorized army of completely outmatched infantry and best air support? Why OKW have so much manpower despite representing depleted german forces? Why USF, who had some of the best planning, dont know about existence of combined arms and relies (almost) soley on rifles?
Also conscripts were poor souls with literally 0 military training tossed in hell of a slaughter against best trained army of the time. What you expect them to do? Go full rambo and snipe hmgs42 from the front?
Profile of Jadame!
Post History of Jadame!
Thread: Red army - army of criminals?23 Apr 2016, 00:37 AM
In: Lobby |
Thread: OKW mg42 call in. 22 Apr 2016, 15:41 PM
You dont like to play against HMG walls? In: COH2 Gameplay |
Thread: April 27th Balance Preview Mod Release Notes21 Apr 2016, 17:55 PM
Amazing, but wheres tommies vet 3 weapon drops fix? Make dream real. In: COH2 Gameplay |
Thread: Farewell & Hello - Breaking Brad 21 Apr 2016, 12:29 PM
There was two guards and heavy amount of ammo needed per tank untill its heavy one which cant accelerate fast enought to avoid bombing after initial button, and on top of it, axis player needed to missplay hardcore to allow guards to be in range of button, so whats the problem? Its not like guards could just walk into supression and superior axis inf and kill any tank they wanted to. Also, guards may be cappable combat unit on paper, but i havent seen them for ages nor in 4v4, nor in 2v2 sice fade of unstoppable double soviets double snipers+t2 tourney meta (and even then cons were more usefull than guards on average due to their better mobility and independence of lmg upgrades to be able to stop enemy vehicles); nor in 1v1. In: Lobby |
Thread: Farewell & Hello - Breaking Brad 21 Apr 2016, 12:02 PM
and i guess they are terrible for you since they weren't intended for 4v4 Worked for me just fine since release till nerf patch. Useless even in 1v1 after patch to this very day. Your 1v1 focus served game better than any of its godlike optimization tho, but guess its company policy. In: Lobby |
Thread: Farewell & Hello - Breaking Brad 21 Apr 2016, 11:44 AM
Terrible changes tbh. Like ones you did with guards when ruined their button without any compensation whatsoever. In: Lobby |
Thread: Nerf or Buff? Instant Build21 Apr 2016, 08:43 AM
So they reduced build speed instead of increasing it? Bravo. In: COH2 Bugs |
Thread: April 20th Update19 Apr 2016, 11:26 AM
Also, lol, i bet dshk setup time would be the same. 3 cons dshk spam without any tiers straight into shermanspam here we go. In: COH2 Gameplay |
Thread: April 20th Update19 Apr 2016, 11:20 AM
Lol, no weapon drop fixes for british inf. Absolutely murdered maxims (triple nerf relic style, whats next thing would be to make soviets viable, triple penal buff to make them beat stg obers on the move? Maybe commander, which makes them to do so?). Volks (only infantry OKW needs tbh) untouched. Fixes seem to be like 1 day of work out of 2 months of waiting. I give up. In: COH2 Gameplay |
Thread: All factions should have access to non-doc vehicles smoke16 Apr 2016, 08:49 AM
All factions should be clones of each other with different models, here we go again. In: COH2 Gameplay |
523780523470522644522386522369522360522319521543521540520402
Latest replays uploaded by Jadame!