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Thread: M5 Quadrush22 Jul 2015, 15:24 PM
I love how 2 quards kill pumas. In: COH2 Balance |
Thread: MG 42 suppression reduction? 22 Jul 2015, 09:35 AM
Nerf damage. Its too hight. In: COH2 Balance |
Thread: Soviets OP22 Jul 2015, 07:44 AM
IDK, trolling it or not, but soviets super strong now. Probably in their strongest form since WFA release. 6 minute quard (m20 comes around same time) is murder machine and su76s too good for their cost. In: COH2 Balance |
Thread: UKF - Know your units - Churchill Tank22 Jul 2015, 01:41 AM
looks shopped In: Lobby |
Thread: Just wanted to share this21 Jul 2015, 21:18 PM
In: Scrap Yard |
Thread: UKF - Know your units - Churchill Tank21 Jul 2015, 19:30 PM
Brits now officially have blitz on all their tanks, you heard it there first. Low speed, heh. Imagine sturmtiger and kv-8 with blitz. Brits have them amongst many other juicy things. In: Lobby |
Thread: Soviets OP21 Jul 2015, 19:13 PM
Flamer and guards are better combo if you ask me, besides you never spammed them in molo style. In: COH2 Balance |
Thread: Soviets OP21 Jul 2015, 17:46 PM
I want to do cpt molo style m5 instead of m3 spam. In: COH2 Balance |
Thread: Urban assault doctrine20 Jul 2015, 23:37 PM
Relic probably added commander by mistake into war spoils drop list. In: COH2 Gameplay |
Thread: Urban assault doctrine20 Jul 2015, 23:07 PM
1) Forward mechanized hq, similar to soviet forward hq, except it gives repairs and no buffs. 2)5-man urban assault pgrens with flamethrower and satchel charges, i guess they can be deployed from buildings. 3)mortar flame rounds, allow your mortars to fire flame barrage similar to mortar half-track 4)muni blitz, muni income increased at the cost of decreased manpower or fuel income. 5)carpet bombing, nuff said. In: COH2 Gameplay |
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