My opinion is it should not be anti-everything unit. Want to kill tanks? Load Ap. Want to kill inf? Load HE. Fair enough.
ISU in good spot and does not need any buffs.
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Thread: Revisit the ISU-152 changes?2 Aug 2015, 04:15 AM
In: COH2 Balance |
Thread: Revisit the ISU-152 changes?2 Aug 2015, 03:59 AM
You should have hordes of su76s supporting your ISU, why you even need ap shells on it? And why HE shells should do damage to tanks again? Because realism and historical accuracy? Fuck realism and historical accuracy, balance comes first. This is game about combined arms, ISU wipe-everything in range is direct opposite to combined arms. In: COH2 Balance |
Thread: UKF - infantry units1 Aug 2015, 22:38 PM
x16 with vet, i killed puma in 2 seconds with them, lol. In: Lobby |
Thread: USF OP1 Aug 2015, 22:36 PM
Alright, i recently joined 4v4 on steppes and was okw, went with my knight cross sturms to cap fuel on bottom, but when i arrive there was 5 !!! rear echelons, which killed my sturms despite them being knight cross holders (historical accuracy where?). Then - THE HORROR - rear echelons keep coming. Hordes of rear echelons, entire army of them. My sturms cant win them with a-move no matter how hard i spammed a-move, mindless RE blob supressed my army, build fighting positions everywhere, tossed tons of FREE (balance?) grenades on me, i wrote gg but it was not gg. Sturms cost 320 and RE 160, WTF relic, where is balance? Make RE cost at least 300. Stupid OP USF. In: COH2 Balance |
Thread: UKF - infantry units1 Aug 2015, 21:31 PM
Commando were broken back in alpha, so nobody knows their real dps. But it should be absolute nuts. In: Lobby |
Thread: UKF - infantry units1 Aug 2015, 20:29 PM
500mp elite infantry. Time for obers to cry. Also tommies vet 3: Squad is dispensed two scoped Lee-Enfield rifles, increasing their accuracy and rate of fire. And people thought double m1919 rifles were op In: Lobby |
Thread: Fuel rationing as an approach to balancing31 Jul 2015, 00:17 AM
It would change nothing. Allies op this patch despite any rates. Caches benefit allies much more than axis. In: COH2 Balance |
Thread: UKF - Know your units - .Emplacements30 Jul 2015, 22:18 PM
I think it would be very hard to balance emplacements between being completely useless and being completely broken. In: Lobby |
Thread: Relic wants your vote about blizzards30 Jul 2015, 12:47 PM
Than Relic should change that. In: Lobby |
Thread: Relic wants your vote about blizzards30 Jul 2015, 12:35 PM
Yes, people dislike RNG, planes smashing into their infantry squads wiping them, maybe they should plan their strategy around that happening. Plane crashes not an RNG, they just stupid. You have no control over them whatsoever. You have perfect control over blizzards harm in comparison. I like how tank combat in CoH implemented, but its depends on RNG by some extend. Now following your logic Relic should remove whole armor/penetration mechanic. Yeah, sure, lets make game totally arcade, because there is not enough of arcade strategies already. In: Lobby |
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