Good stuff but i rather have 30 muni mine than 50 muni bobby trap. They are overpriced.
Relic should make em usable on buildings, that way OKW would struggle against garrisons slightly less.
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Thread: Alex's Guide to using Booby Trap24 Aug 2015, 16:11 PM
In: OKW Strategies |
Thread: UKF - Know your commanders23 Aug 2015, 09:27 AM
Brits seem to just be "Fuck OKW: the faction" Go for something like stuka into sturmtiger or luchs rush into sturmtiger, wipe several squads which brits cant afford to lose, destroy any emplacements you want, pressure them to make bleed even more, enjoy easy wins. Looks fine to me. In: Lobby |
Thread: Strange desync or hack?22 Aug 2015, 13:55 PM
It is desynchronization to the point where game already over and you see ai play where you cant control anything. In: COH2 Bugs |
Thread: Issues with OKW22 Aug 2015, 10:23 AM
It does not matter, there lots of things which play with core mechanics. USF crews, 5vet lvls, troop training, luftwaffe supply drops and such. OKW already underpowered and pretty much reduced to volkspam, and you want to turn them into USF 2.0. In: COH2 Balance |
Thread: UKF - Know your commanders22 Aug 2015, 03:53 AM
You have discovered my favorite ability in my favorite commander. It was mine too, FHQ just too good to have to maintain field presence with troops. Also officer is comand panther/panzer tier unit, and commandos are commanders. I actually surprised they not nerfed this ability into nothingness. It also spawns a medic squad. All FHQ abilities do. In: Lobby |
Thread: UKF - Know your commanders22 Aug 2015, 03:37 AM
Forward Logistics Glider: Deploy a Forward Logistics Glider Headquarters with an Airlanding Officer to the targeted sector. The headquarters provides additional Commandos, reinforcements and a greater return of resources in the sector it occupies. Commando Glider. Officer. FRP. FHQ. Opel blitz. In ONE ability. I love brits. In: Lobby |
Thread: Snipers20 Aug 2015, 17:06 PM
Rageposting I guess we need to wait for brits to see how different faction snipers balanced in life version. In: COH2 Balance |
Thread: The struggle against
Trenches op. In: Scrap Yard |
Thread: Issues with OKW20 Aug 2015, 10:13 AM
North, are you playing other game? TBH i think soviets op this patch and OKW... well it good to have 1 OKW for better artillery, at(yes, i think camo rakketens>paks in 4v4), repairs, cheaper mines and cp. Just watch LoH, nobody plays more than one OKW in 4v4. Pumas, Panthers, Jagdpanzers, all come out very early for OKW if they convert. Jagdpanzers can come out earlier than a Sherman if a USF player like me builds all officers (like how it should be played). It is idea of OKW, they can get first tanks really fast, but their second tanks comes lot later. Yes, they will have jp4 before your sherman if they decide to rush it, but by the time they can allow themselves 2nd jp4 (or other vehicle which makes more sense), you can have 3 additional shermans. they aren't penalized enough for losing tanks. Their tanks have insane scaling, losing vet 5 jp4 is equal to losing 3-4 jacksons. Even more - losing vet 0 jp4 is equal to losing all infantry, because from there on they would not be able to protect infantry from HE Shermans. Jagdtigers Useless, give me that elefant with command p4 on top of it. King Tigers Close to useless, su76 spam rapes it. In: COH2 Balance |
Thread: OKW's early game will get ram hard by the Brits?20 Aug 2015, 03:36 AM
UKF are not that strong when you are not fighting computers. Plus they bleed even more than USF, every squad wipe is close to fatal, they have no at grenades which means pretty much free reign for luchs. Brits are monsters in team games thou. In: COH2 Balance |
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