I am annoyed by DLC in general if they affect gameplay in one way or another. Its just scam.
Nevertheless, possibility to buy good commander straight away is better than desperately praying to RNG god to get em with drops like it was with WFA launch. But why we should choice between worst and bad option is another question.
Profile of Jadame!
Post History of Jadame!
Thread: Anyone else annoyed by the day 1 DLC within DLC?28 Aug 2015, 01:04 AM
In: Lobby |
Thread: what happened to you RELIC ?27 Aug 2015, 18:23 PM
Nothing actually happened. Yes, Relic improving but they still have long way to go. For example USF past 1v1 is just terrible faction without support weapons (they die to everything), no strategy choices aside from rifle spam, limited commander pool, overpriced vehicles(mortarHT, aaHT, e8, priest), and useless past mid game tanks which on top of that were significantly delayed in last patch. This patch? Yeah USF got mines in one doctrine. Hooray now they are totally fine. In: Lobby |
Thread: MG42 vs Maxim26 Aug 2015, 21:57 PM
Unless he charges cons from different sides of fire arc simultaneously they probably would be suppressed to death. HMGs should not magically counter all infantry in screen. If he overruns you you need use your HMG42 differently/support it better/spot for it/work on its positioning. My only problem with HMG42 is when it runs out of bullets before even landing first burst and starts to reload in front of enemy blob. In: COH2 Balance |
Thread: MG42 vs Maxim26 Aug 2015, 21:42 PM
What the garden man. HMG42 does lot more damage, has insane AoE suppression vets like crazy and destroys everything with incendiary rounds. HMG42 need healthy damage nerf. In: COH2 Balance |
Thread: British Patch 3 Sep26 Aug 2015, 20:06 PM
Rare Bit commanders in shop from very start. Relic learned from their mistakes. Also usf mines OP In: COH2 Gameplay |
Thread: Is the 3v3 and 4v4 general balance ever going to be fixed?25 Aug 2015, 21:30 PM
So you want to fight OKW manpower only army with your manpower only army? I wish you luck. In: COH2 Balance |
Thread: Is the 3v3 and 4v4 general balance ever going to be fixed?25 Aug 2015, 20:53 PM
Time and time again until you guys learn: caches benefit allies much more than axis. In: COH2 Balance |
Thread: Alex's Guide to using Booby Trap25 Aug 2015, 14:57 PM
yeah kill damn maxim squad in building I would not say necessary kill, but even doing 75% of hp damage without killing models (until they are already damaged) would make player who garrisoned building consider instant retreat and seriously punish troops if they decide stay in that building. And for all of those who thinks or might think it would be broken - lets not forget that demo cost 90muni and offers pretty much guaranteed squad wipes anywhere on the map, doubly so on choke point bridge maps like trois ponts. In: OKW Strategies |
Thread: Create your own commander !!! :) 25 Aug 2015, 12:20 PM
OKW blitzkrieg tactics. CP 0 Kubel Blitz Tactics. Kubels can now be upgraded with infrared scopes for their hmgs, which ignore cover and armor, can use panzer tactician, incendiary rounds (they boost damage 10x to compensate already existing ignore armor effect from scopes), sniper-tracking rockets, receive armored skirts and command panzer aura upgrade. Their vet lvls increased to 10 with fresh vet bonuses adequate to new kubels performance. CP 3 Blitzkrieg support. OKW Trucks now arrive with escort of highly vetted panther battle groups and deploy nearly instant. CP 5 Encircling attempt. British and French forces (because there is no French, USF used instead) under threat of being encircled by off-map german armies forced to surrender and exit game. Sov forces forced to mass retreat everything in attempt to defend their base from flanking german armies arriving on the field and attacking their HQ after preemptive artillery bombardment. Until Soviets defeat those forces their manpower income reduced to 0 to better simulate encircling. CP 6 Total air superiority. Allied forces cant use plane abilities. Occasionally stuaks will dive bomb, strafe and at-strafe everything on the map. Whole wings of them. Why whole wings? Because they look way cooler than single planes. CP 13 Hold until end. While hight command preparing newly-developed atomic bombs to launch from enormous arctic submarine base to eradicate all allied players on servers to ensure total victory, glorious Reich solders receive massive defensive bonuses on top of increased resources income form behind-front line mobilization, and also popcap boost to 200. Totally balanced and historically accurate doctrine. I will certainly buy something so deeply developed and well-thought. For a 0.99$ In: COH2 Gameplay |
Thread: 40 minutes of gameplay from The British Forces25 Aug 2015, 07:49 AM
Plus 222 which now requires no ammo for upgrade rapes it and you need 90muni and t2 to buy a flamer upgrade and cant repair it without sappers who in t2 as well. In: Lobby |
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