Did not read whole tread, but it seems to me like people expect that one HMG should counter whole USF army and their blobs should win man fight with rifle blobs with ease.
Rifle flamers may or not may be op, rifle vet 3 may or may not be over the top, but blobs? You can counter them if you know whats you doing and then punish hardcore with newly buffed panzerwerfers and plenty of other stuff.
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Thread: Blobbing is back18 Sep 2015, 18:14 PM
In: COH2 Balance |
Thread: JagdTiger and Elephant need counters18 Sep 2015, 02:01 AM
Tulips+mark target In: COH2 Balance |
Thread: How to deal with early game garrison abuse as brits?18 Sep 2015, 00:12 AM
You can try to rush important building with you starting IS skipping capping in attempt to force opponent fight you to delay his capping. You can try rushing sniper. But guess what? It would never work against people who know what they are doing. Answer is you gardened coz Brits designed so terrible that their only cost efficient units capable of flanking and clearing garrisons is commandos/air landing officer which becomes available too late. In: COH2 Balance |
Thread: 17th Sept Patch impressions - post here17 Sep 2015, 23:17 PM
No idea but since they are 3 man they cant cap team weapons =\ And always run off in attempt to finish healing. I better stick to engies for capping and use tommies for healing. In: Lobby |
Thread: 17th Sept Patch impressions - post here17 Sep 2015, 22:53 PM
Brit medics cost 180mp. What a joke. In: Lobby |
Thread: Some thoughts on Sep 17th patch.16 Sep 2015, 13:26 PM
And regarding brace. Problem with emplacements is not that how op brace are, but their bad design. Emplacements suffer so horribly even against stock 240mp mortars shelling thats only brace can save them. And even with brace it is impossible to repair them until Brit player forces mortars to retreat thanks to bonus damage applied to repairing units. At the same time brace is just exception of imbalance against heavy weaponry. Stuka 300mm rockets? Use brace and take less damage than from a mortar shell. Railway arty 800mm shells? Feels like gentle summer rain. Thats just complete failure both in terms of realism and game design. Emplacements should be very survivable against small caliber indirect fire like mortars, isgs and mortarHTcs. In exchange for that they should take colossal, but not lethal damage form heavy bomibing, normal artillery, tanks, shrecks and even at guns. This way they dont need brace in the first place. In: COH2 Balance |
Thread: Some thoughts on Sep 17th patch.16 Sep 2015, 13:10 PM
Do you really believe Brits are op? WTF? They have no early game. Sections cant flank and can be shutdown by simple hmg walls which take close to 0 skill to use against them thanks to said inability to flank. Vickers is god awful in suppression, HMG34 (!!!) suppresses better. UC is dead unit once 222 hits the field. Emplacements? You mean those static huge resource investments which UNAVOIDABLY die to 2 regular mortars, 2 isgs, or 1 mortarHT? Good Joke. They have even weaker mid game thanks to problems listed above stacked on top of each other. Even if they manage to scrap mp to get commandos which can turn tide of battle, those commandos can still be overwhelmed by lmg grens, suppressed by hmg walls and sniped to death by snipers, raped on retreat with 222 and pgrenHT. They have unparalleled late game, i give em that, but they never have resources to use it to the full thanks to bleed. It is very common situation when Brit player sits with 300+ fuel and unable to tech coz his tech costs 360 (!!!) mp with 200mp for specialization on top of that plus 300-500mp tanks cost. Only OKW might have problems with brits (if they dont know how to spam isgs), but thats not british problem, its OKW problem. OKW needs some buffs there and there, generally buffs for their elite infantry and vet adjustments for some units. If you have any trouble beating Brits, just L2p, they are unarguably the worst 1v1 faction ATM, double- triple- and quad- brits in appropriate game modes is close to double- triple and quad- USF in their fight for worst setup possible across both Axis and Allied factions. And on top of that Brits already hit hard by nerfbat. Their late game nerfed, their early- and mid- game remain pretty much same, their emplacements are dead, their issues against snipers and 222 spam, again, the same. In: COH2 Balance |
Thread: Comet needs a buff16 Sep 2015, 08:13 AM
But comet is already better than a panther. In: COH2 Balance |
Thread: Double gliders crush16 Sep 2015, 00:15 AM
Since thread derailed into gliders discussion in general i think logistic glider should be repairable. It basically a base building which can be dropped anywhere on a map, it cost ton of manpower, and in late game unavoidably takes heavy damage from aa before it can land. Worst thing about logistic glider if you manage to "semi crush it" with just a sliver of health, it cant produce commandos and cant act as a FRP, and basically worthless. But its impossible to call in second glider even if you have mp, because they limited to one. In: COH2 Bugs |
Thread: Double gliders crush15 Sep 2015, 22:06 PM
Im not sure what, but I think, glider was killed by OKW base defense cause there was no Ostwind, Flak or even Schwerer. It was exactly what i wrote. It died from colliding with other guy glider, which killed both of them even before they entered map. I never even have glider icon in my unit selection (there should be one, coz it impossible to kill glider instantly even with 10 ostwinds), and there was a wreck with this weird flying animation. In: COH2 Bugs |
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