Pershing Ace?
Oh lol. it gonna be glorious.
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Thread: Relic says: Something BIG after the brits...22 Sep 2015, 07:19 AM
In: Lobby |
Thread: R6G3 Symbioisis vs Sprice22 Sep 2015, 01:00 AM
RNG God is our only true god. Truly legendary game, but i does not feel bad for a Price. He should have knew how RNG BS this barrage is, and considered risks. In: Replays |
Thread: Air Supremacy is just completely OP 22 Sep 2015, 00:10 AM
Just give brace to OKW trucks (during which they cant function) if it such a big problem for them. Then buff Brit emplacements health to the level of OKW trucks. Win/Win In: COH2 Balance |
Thread: Air Supremacy is just completely OP 21 Sep 2015, 20:42 PM
How about winning game early against Brits? While this ability is super strong, its really nice to see that allies have something in late game which is both easy to use and can threaten axis positions. Thus to me this thread is similar to "plx remove jagdtiger and elefant" on allied fanboi side. Asymmetrical balance. One side gets super tanks and other side gets super abilities. Btw OKW forti artillery needs to be buffed as well as many other artillery abilities such as railroad arty, but thats has nothing to do with air supremacy. p.s. l2 smoke and flank inbound. In: COH2 Balance |
Thread: [OKW] [All Modes] [2x ISG ending the game VS brits]21 Sep 2015, 17:58 PM
All indirect fire weapons should have very weak auto-attack and very powerful barrage to both reduce rng squadwipe BS and increase micro requirement for them. Mortar or isg which can be far more effective than hard-microed ELITE infantry squad without any micro investment is pure nonsense, yet we have it in every game. Cost reduce if needed. In: COH2 Balance |
Thread: UKF - The most evolved and enjoyable iteration of COH2 yet20 Sep 2015, 21:35 PM
Enjoyable for both aggressive/defensive players Play aggressive to be punished for flanking and enjoy inability to wipe any squads on retreat no matter how much your opponent overextended. Play defensive to be punished for playing defensively with unavoidable squad wipes and colossal bleed from indirect fire. Very rewarding and well designed faction, yep. Just punished for using emplacements which is their core design. And cant play defensively regardless that it supposed to be played defensively. And punished for using basic infantry. And have nothing to clear buildings with besides wasp. Before praising UKF play some games with them against decent people. Even OKW designed far better than Brits. In: Lobby |
Thread: BRITS - MOST UNBALANCED FACTION20 Sep 2015, 12:00 PM
I give you guys a spoiler: if you losing to brit on 20th minute, you would have already lost the game on 3rd minute if he was ami and on 7th minute if he was ussr player. In: COH2 Balance |
Thread: JagdTiger and Elephant need counters19 Sep 2015, 19:39 PM
As counters in team games does any body know if the 17-pounder can counter it? Just to make UKF more laughable, Relic made 17 pounder to be outranged by jagdtiger, making one of tanks it supposed to counter hardcounter 17 pounder instead. I dont know range of 17 pounder, for me it seems like something between 60 and 70, but, even if 17 pounder has 80 range similar to pak43, jagdtiger still have 5 more with 85 range. And if things turn out as i see them, and 17 pounder range really lesser than 70, then even elefant with 70 range can outrange it. Good joke, isn't it? In: COH2 Balance |
Thread: Dear Relic, please add projectile for all 17pdr/77mm guns19 Sep 2015, 14:51 PM
Brits is most miserable faction of all. Their basic infantry punished for flanking attempts. It almost impossible to kill retreating squads with basic infantry. Tanks cant attack ground. In: COH2 Balance |
Thread: Terrible game stability in team games after Brits release.19 Sep 2015, 01:40 AM
After Brits release servers seem to have really hard time. On average i think i lost about every 15th game to desync errors with different teams or without them (randoms) all in different time. Problem seem to appear more frequently with more people from different regions (EU and US seems alright, but toss AUS or Canda into equation and it gets catastrophic) in a team. I lost my 40 streak today with another top team to desync. Can it be fixed? Or can system at least be improved to not give loses for games which ended with all players leaving/dropping in same time? In: COH2 Bugs |
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