Profile of Jadame!
Post History of Jadame!
Thread: IL-2 buff with sept 23 hotfix24 Sep 2015, 10:35 AM
Ironically, it was patch which turned IL2 into winged doom, which killed everything no matter retreating or not, tanks included. In: COH2 Balance |
Thread: Those stupid leiG spam24 Sep 2015, 10:13 AM
Don't everybody want combined arms? Combined arms? Like those which ISG spam ruins hardcore? I am so mad after playing against this pudding on certain maps, this BS is ridiculous. It neglects infantry play. It neglects team weapons. It single-handedly without any impact of the player counters everything non-fuel based. And if you are not playing against total noobs, their isgs would be protected by mines/rakkettens, so yeah, tanks are useless as well. Only counters remain is katy, scott and some off-maps (20 minute fuel units to counter 5 minute non fuel unit, such balance, much relic). Hail to comp-stop style camping and arty fest, micro and multitasking is for losers anyway. If i never ever see isgs in my games again it would be too soon. In: COH2 Balance |
Thread: Those stupid leiG spam24 Sep 2015, 08:54 AM
This cancerous pudding should be nerfed into nothingness. ISGS hit with every shot and they pin with every shot. It takes 0 skill to use them and it impossible to counter them with infantry. Who the fok thought that turning infantry-based game into arty snorefest was a good idea? I am sick of playing against isg spam. They are worst thing happen to coh since hmg walls. In: COH2 Balance |
Thread: September 24th Hotfix Patch Notes24 Sep 2015, 03:30 AM
Oh wow, uhm, the Molotov is actually faster than the Incendiary nade now. The projectile speed on the Molotov is 10 to the Incendiary nades 5. Should have caught that earlier. And throw animation length is what makes all the difference. Incendiary nade better than molotov, but 35 still too much for so little difference. In: Lobby |
Thread: September 24th Hotfix Patch Notes24 Sep 2015, 01:00 AM
I expected more. Well, at least they fixed most urgent stuff. In: Lobby |
Thread: #2 rank team vickers abuse23 Sep 2015, 19:38 PM
People expect others to play with a certain degree of dignity and self-respect - which you have completely failed to do by intentionally abusing a known bug. My life is over. Justifying this by saying 'oh but everyone else is abusing bugs as well' is nothing short of moronic. If you see someone else behaving like a fucking dickwad, or perhaps committing an act of theft, or rioting, or larceny, or murder, you are not obliged to follow in his lead in any way should you even have a spark of intelligent thought and self-control residing in your head. The fact that you even bother to justify your behaviour with this appallingly stupid argument beggars belief. Moronic it or not, hypocrisy aside, this is fact. Out of dreamworld everyone remotely good abuses everything they can to win from builds to said truck pushing, ghost wiring bridges and such. And i have no desire to play "fair" against current OKW flame nades which wipe my squads before i can react (i use hotkeys for everything and even with them have troubles reacting. Hell, when i play soviets i am losing full health 6 man maxim squads when retreat BEFORE that nade was thrown on regular basis). Also, 4 partisans commanders is better than vickers exploit? There nothing wrong with them following your logic, they are there in the game. In: Replays |
Thread: #2 rank team vickers abuse23 Sep 2015, 06:37 AM
Then they will have to ban 50%+ of playerbase. And then another half for OKW truck pushing USF over popcap abuse and plenty of other stuff. In: Replays |
Thread: #2 rank team vickers abuse23 Sep 2015, 06:10 AM
May i ask what you expected? This patch is either play allies or prepare to face lol 1000000 range vickers. In: Replays |
Thread: FYI: Hotfix is coming!!!! 22 Sep 2015, 23:49 PM
How is it even possible to mess this up? You literally have a few values to change! So much this. There is like 10 values to change in addition to several lines of scripts to fix. Work for minutes, not even hours. How it possibly can take SO much time? Amazing management? Siega conspiracy? I am out of reasonable guesses. Just... In: Lobby |
Thread: Terrible game stability in team games after Brits release.22 Sep 2015, 16:50 PM
I am 100% sure its Relic side problem. In: COH2 Bugs |
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