Depends on what map and what mode we are talking about, spawn point and even strategy you planing to go for.
In general there is not much variability in med truck placements, if you want forward retreat, in most situations its near middle or between middle and your side of the map with aim to help your forces to switch sides and directions of attack quicker.
With flak it all depends on situation, if you have strong lead and force nearby to be sure it would deploy undamaged, it is good idea to build it very aggressively on key strategic point such as fuel to make coming back for your opponent(s) near impossible. In other situation it is good to be conservative to protect nearest vp/cut-off point/or just build it in range of med HQ to cover it.
And always look for behind shot blockers/building deployment to make any attempt to kill truck very challenging and partially protect it from artillery fire. If it impossible, always pull your truck deep into your territory to make enemy if he aims for it destruction fully commit and push deep where you can catch him with multiple flanks and make pay dearly.
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Thread: Are you risky or conservative with your truck placement?2 Oct 2015, 05:28 AM
In: OKW Strategies |
Thread: Are you risky or conservative with your truck placement?2 Oct 2015, 05:10 AM
Situational In: OKW Strategies |
Thread: OKW Elite Infantry and some other Issues1 Oct 2015, 12:26 PM
Bane of OKW elite infantry is their susceptibility to random squad wipes. Vet5 or vet0, they die to RNG BS all the same. So why pay more for less? Just get volks or fusilier blob going and mix some support weapons, at least with those kind of builds you can be certain that hard-microed vet5 squads would play their role in the battle. In: COH2 Balance |
Thread: Brits MK. VII Heavy Dank1 Oct 2015, 05:57 AM
How 2v2 for allies going those days: allies gather 2 Churchills backed up by jacksons/su 76s. Horde of those tanks a-moves into german positions and destroys everything. Oh, almost forgot - in high-lvl games you need a minesweeper nearby. Not like mines can stop you anyway, but they can be pretty annoying. Sure, lets buff Churchill. 1600(or is it 1800?) hp is clearly not enough for 150 fuel tank. In: COH2 Balance |
Thread: Give Volks MP44 through Veterancy30 Sep 2015, 02:07 AM
Give OKW commander with stg upgrade for volks. Btw people have no idea why OKW is blob-based faction. They blob not because their infantry is good, they blob because their infantry suck and cant win 1v1 with any other infantry without huge amounts of vet. Basically, quantity>quality is most rewarding approach with okw, where your would never suffer from Scott one-shotting your vet 3 heroic fj or obers. In: COH2 Balance |
Thread: MG42, Bren, & M1911 LMG, & DP-28 comparison? 27 Sep 2015, 23:07 PM
Could you elaborate more on why IS are bad? Because it impossible to play with them defensively, where they only strong. Brits design implies that enemies are forced to come on them, but in reality it exactly opposite with emplacements not doing their job, and axis factions having superior indirect fire. So, every attempt to stay in cover or in house against mortar shelling ends poorly every time. He's probably using them like Obers and not satisfied with the results. I use them as medics. In: COH2 Gameplay |
Thread: MG42, Bren, & M1911 LMG, & DP-28 comparison? 27 Sep 2015, 22:35 PM
That IS are terrible infantry, basically nothing more than overpriced ostruppen. Yeah, it possible to pour 120muni into IS to make them super good in cover. But, if you play against decent opponents, they will never give you chance to stay in cover and utilize that firepower with various indirect fire, grenades and straight up blobbing. So useless out of cover unit becomes slightly less useless out of cover unit with 120 muni spent on it. Great. Meanwhile it possible to upgrade sappers with brens to make them perform same job cost efficiently, or use snipers and commandos to save ammunition for mines and arty strikes. And actually have manpower until sniper is lost by a mistake. What a hard choice to make. In: COH2 Gameplay |
Thread: MG42, Bren, & M1911 LMG, & DP-28 comparison? 27 Sep 2015, 21:50 PM
Heavy engies can do the same while costing less to buy and reinforce, and occupy less popcap plus have significantly more utility in form of repairs. You only proving my point. In: COH2 Gameplay |
Thread: MG42, Bren, & M1911 LMG, & DP-28 comparison? 27 Sep 2015, 20:39 PM
Grens are great unit. Great grenades, great wiping capability, great weapons upgrades, great cost efficiency. IS are not. In: COH2 Gameplay |
Thread: MG42, Bren, & M1911 LMG, & DP-28 comparison? 27 Sep 2015, 20:37 PM
Magnificence of being wiped by 1 grenade and 1 mortar shell? No thx, i will stick to sappers, snipers, vickers and commandos, this way it possible to have some manpower. In: COH2 Gameplay |
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